Flank Guard

The Flank Guard is a Tier 2 Tank that upgrades from the Basic at level 15. Being a tier 2 tank, the main focus of its branch is its coverage and rear guns.

Design
The Flank Guard has a circular body with three guns in total, spread equally.

Technical
Compared to the Basic, the Flank Guard's bullets have similar power. However, it fires bullets from its back as well.

The Flank Guard upgrades from the Basic at level 15.

The Flank Guard can upgrade to the following:
 * Hexa Tank (Lv. 30)
 * Tri-Angle (Lv. 30)
 * Auto-3 (Lv. 30)
 * Trap Guard (Lv. 30)
 * Flank Single (Lv. 30)
 * Tri-Pelleter (Lv. 30)
 * Tri-Trapper (Lv. 30)
 * Flank Sniper (Lv. 30)
 * Flank Machine (Lv. 30)
 * Flank Pounder (Lv. 30)
 * Auto-Flank (Lv. 30)
 * Tri-Lancer (Lv. 30)
 * Arachnid (Lv. 30)
 * Flank Swarm (Lv. 30)
 * Back Shield (Lv. 30)
 * Storm (Lv. 30)
 * Flank Subduer (Lv. 30)
 * Flank Mini Grower (Lv. 30)
 * Colony (Lv. 30)
 * Triple Twin (Lv. 45)
 * Flank Spawner (Lv. 45)
 * Flankmind (Lv. 60)

As the Flank Guard
Your main strength is the coverage your back guns give you.
 * Due to the rear guns, the Flank Guard does not suffer any recoil when shooting, making you slightly faster when chasing someone.
 * You can fight off people from multiple angles.
 * However, with no recoil, it is harder to run away compared to the Basic.

Against the Flank Guard
The Flank Guard does not have much firepower in any one direction.
 * Use Pounder, as the strength of the bullet is likely to plow through the Flank Guard's mediocre fire.
 * The Flank Guard's coverage is still weak and leaves a lot of gaps.

Trivia

 * The Woomy Arras's and Arras's Flank Guard design are different from the Diep.io Flank Guard.