Void Walkers

Void Walkers is a gamemode in Woomy Arras.

Overview
Void Walkers involves a gamemode with a small map, or the 'safe zone'. The map consists of 1 Outpost Guardian in the center, which I'll get to later. It also has 4 walls which may be opened by their "locks".

When exiting the safe zone, you will see a darker coloration of the normal map(this being the void). Crashers will spawn outside here. The further you go out, the more crashers will spawn. Eventually, more stuff will spawn as well, like Sentries and Bosses.

Also, you may get regular score, but it won't show on the leaderboard. Your score on the leaderboard is based on how many 'miles' you've travelled. Backtracking to the base removes skill points.

Marks
The marks are areas by which more changes happen to the void. Marks occur every 5 "miles"(or every 5000 skill points) Here are the marks, recorded by Misfit Being:


 * 0 Miles: mostly Minesweep Crashers, Wallets and Flashes
 * 5 Miles: More of 0-Mile stuff
 * 10 Miles: stronger crashers and a few Sentries start to spawn
 * 15 Miles: The mayhem really begins here; much more crashers and sentries spawn here
 * 20 Miles: Stronger sentries and crashers start spawning here
 * 25 Miles: More stuff spawns
 * 30 Miles: Bosses start spawning here. Mostly weak ones, like Slider and Trapperzoid.
 * 35 Miles: Deltrablades start spawning here
 * 40 Miles: no significant changes
 * 45 Miles: Wallers spawn now
 * 50 Miles: Clusters of one kind of crasher start spawning now; mostly lines of Semi-Crushers
 * Beyond 55 Miles: Bosses start spawning more and more powerful ones start to spawn.

No further miles have been recorded yet.

If you can, add a link to your score for proof.
Misfit Being = About 87 miles (87,918)