Telepointer

The Telepointer is a Tier 3 tank that upgrades from the Lancer at level 30.

Design
The Telepointer has a circular body with a triangular blade in front and a small grey ring around its body.

Technical
Like the Lancer, the Telepointer has a lance that deals heavy damage at close range. This can also be used to block enemy bullets and other projectiles.

The Telepointer has the special ability of being able to quickly jump a small distance in a direction when it uses left-click. This ability can also be upgraded by the Lance Density and Movement Speed stats; respectively, they decrease the jump's cooldown and increase the jump's distance.

Upgrades
The Telepointer upgrades from the at level 30.

The Telepointer can upgrade to the following:
 * (Lv. 45)

Strategy
The Telepointer has very similar strategies to the Lancer.

As the Telepointer

 * Tanks with weak bullets are very vulnerable to the Telepointer, as your lance will block all of them.
 * Once you're nearby your enemy, use your jump to get close to them and kill them.
 * Like other melee tanks, the Telepointer benefits from upgrading movement speed to make up for its short range.

Against the Telepointer

 * Sniper or Pounder tanks are the best tanks to use against the Telepointer, with their range and bullet penetration.
 * Tanks with homing bullets or swarms are effective as the Telepointer can not defend on all sides at once.
 * Minion tanks like the Spawner can also swarm the Telepointer from multiple sides.
 * You can always try to juke the Telepointer into jumping at you while you move in a different direction.

History
The Telepointer was suggested by Fillygroove and added to the game on March 3, 2019.

It was then removed, re-added, and nerfed three times due its sheer jumping seed and damage when jumping.