Spike

The Spike is a tier 4 tank that upgrades from the and the.

Design
The Spike has a circular body, with a shell made out of many small, short spikes. There are 12 spikes in total.

Technical
The Spike has slightly more body damage than the, but all other stats remain the same. Like most other -branch tanks, the Spike has an upgrade cap of 12, and it has the same type of upgrades.

As the Spike

 * Try to avoid bullets and also try to attack your enemy a surprise attack. Fight in groups, mostly tanks with turrets, then attack your enemy.
 * Your increased body damage gives you slightly more "defense", as bullets will take more damage upon running into you. This is not nearly as effective as Mega Smasher or Smashception's proper defense boosts though.



Against the Spike

 * Use destroyer-branch tanks to destroy the spike. Make sure you don't get distracted when the spike barrels toward you.
 * The Grudge is helpful too.
 * Sniper class are effective against it, especially the Paralyzer tank.
 * Some tanks are simply too fast to be caught by spikes, such as the Shooting Star. If you do not want to deal with them you can choose one of these tanks and just avoid them entirely.



Trivia

 * Spike's shell having 12 individual spikes may be a reference to the Smasher branch's increased upgrade cap of 12.