Ammunition (Mechanics)

Not to be confused with the tank named Ammunition.

Ammunition, such as bullets, drones, and traps, are used by players, AI, sentries, or bosses to deal damage to tanks and shapes. Some ammunition is more powerful than others.

Bullet
For a full list of tanks that use bullets, see Bullet Tanks.

Basic ammunition is used by most tanks and auto-turrets. They consists of a round ball or a particular size that travels at a particular speed. The smallest bullets are produced by Submach-3, Sponge, and other tanks. The largest bullets are produced by the Inoculist and Shrapnel branch.

Laser
Lasers are long rectangular bullets fired by the Laser-branch tanks and the Death Star’s turret. Tanks that use it include Plasmoid and Lightsaber.

Ceptionist
Ceptionist bullets are bullet that have a barrel in front of them that fire more bullets. Examples include Twinceptionist and Machineceptionist.

Drone
For a full list of tanks that use drones, see Drone Tanks.

Drones are ammunition that can be controlled by the player with left click or auto-fire. They can be repelled at any time with right click. Drones range in size from the tiny Cruiseception drones to the gigantic Overload and largest Inoculist drones. Hive drones are a distinct part of drones, and are produced by the Mini-Swarmer Branch and Beehive branch.

Minions
Minions are special drones that resemble miniature tanks. They orbit around the target instead of ramming into the target. Tanks that use minions include the Factory, Bent Spawner, and the Reaperdrive.

Probes
Probes are special minions that are used by the Hivemind class. They have a health bar, and are the same size as the tank. Examples include the Megamind, the Ninja, and the Trapmind. But Splitter uses its probes like minions so it is not a very good example.

Trap
For a full list of tanks that use traps, see Trap Tanks.

Traps are barbed ammunition that deal damage to a shape or tank depending on the speed and size of the trap. Traps range from the Spiker's nearly invisible traps to the Tera Trapper's trap. Arsenal trapboxes are traps with auto-turrets on them.

Block
For a full list of tanks that use blocks, see Block Tanks.

Blocks are barbed square traps. However, they go the location of your cursor and can be used at range. Tri-Builder branch blocks go to the location of your cursor as if it was directly in front of them. This was due to the Hexa-Builder's and Tri-Planter's overpowered strength against any tank. Some blocks can have auto-turrets on top of them.

Boomerang
For a full list of tanks that use boomerangs, see Boomerang Tanks.

Boomerang act similarly to blocks but also come back to the player, similar to boomerangs in real life. Boomerangs are used primarily by the Boomer branch.

Regionals
Regionals are parts of a tank that upon right-clicking, will be launched out, dealing damage. They can continue to shoot bullet if they have a barrel even after being fired. Tanks include the Kashmir and the Kivaaritehdas.

Stabilizer
This bullet, used only by the Redistributor and Sandman, is the most powerful bullet in the game besides Arena Closer bullets. It features what appears to be a small, fast, heavily armored bullet. It can kill most Tanks in one hit and severely damage Motherships, Dominators and Bosses.

Sunchip/Tortilla/Cheeseball/Dorito
For a full list of tanks that use infecting drones, see Infecting Drone Tanks.

Referred to as Sunchips (most underseer tanks), Tortillas (Pentamancer), Cheeseballs (Eggmancer), or Doritos (Trimancer), these drones can infect matching shapes up to the drone limit.

Missile
For a full list of tanks that use missiles, see Missile Tanks.

Missile ammunition consists of bullets that fire bullets behind them to boost. Some branches fire traps or blocks instead. Missiles are used as turrets on some tanks and bosses.

Nuke
For a full list of tanks that use nukes, see Nuke Tanks.

Nukes are extremely powerful bullets (shaped like a cartoon nuclear bomb) that produce very large bullets upon death. A Crockett Dominator uses the Nuke as its defense.

Homing
For a full list of tanks that use homing bullets, see Homing Tanks.

Homing bullets track the location of a target and turn toward it until they fade. Neon Annihilator, Psychokinesis, Oxyrrhexis, and Fighter-H are just a few of the tanks that use homing bullets. Most of the Heatseeker branch uses this tank

Melee (Lance and Smasher)
''For a full list of tanks that use melee, see Lance Tanks. ''

Lancers and Smashers use no bullets (except some variants) and rather deal damage with a lance or smasher body. Lances can deal more ranged damage, but have lower health and body damage than smashers. Lancers tend to be very fast and are regularly nerfed. Smashers are much faster and all point go to strength and speed (except Auto-Smasher branch, which has the availability to use bullets.)