Splatterer

The  is a Tier 5 Tank that upgrades from at level 60.

Design
The  has three barrels and a pentagon on it indicating it's ability. Other than that, the tank looks identical to the Gleamer. The front barrel has a supporting steep base but for some reason the barrel is much thinner than it. On the back there are two barrels and a trapezoid thing as a support.

Technical
It has the unique ability to boost only available to a few other tanks, but when it jumps a bunch of bullets get blasted out of your body in a circular form. Due to the jump and the bullet ring being synced, the front half of your bullet ring flies out faster than your rear half.

As the

 * If using a rammer build, sneak up on unsuspecting tanks with low health and use the boost ability to take them by surprise and sap up their score and add it to yours. Also try to scare them with the boost
 * If using a bullet build, use the ability to get the heck away from any sticky situation while the bullet shockwave chips away at their health with your main bullet doing the work.
 * If you do not want to dedicate to either, using a hybrid-bullet and ram build also works exceptionally well due to this tank's natural strengths. A recommended build for doing so is: 1/2/5/7/8/8/5/3/2/1
 * You can either use your boost to increase the speed of your front bullets, softening up an enemy for a fatal ram, or you can use your increased durability to get in close and let loose the bullet ring at point-blank range, which often kills on its own.
 * Like the Gleamer, between this tank's speed and jump, you are extremely mobile and can simply leave any undesired opponents in the dust.
 * Against fast opponents who you cannot outrun, try and juke them repeatedly. Your bullet ring will slowly wear them down while they will barely be landing hits on you since they have to maneuver with their thrusters.
 * Other members of the Gleamer branch are extremely hard to fight since they can match your maneuverability and likely have better focused fire than you. Avoid them if possible.
 * Despite looking threatening, your bullet burst is quite poor for defense unless you manage to use it right at the moment of impact. You are better off trying to dodge using the jump rather than using the burst for defense.

Against the

 * Bullet spammers such as Twisted Hybrid can really hurt it and maybe even kill it, but beware of its ability because if you are near it and it jumps on top of you, you are done for.
 * Try to constantly keep a cluster of bullets onscreen, so you have something to hide in if the attempts to charge at you.
 * Rapid-fire or large caliber Trapper branches can cut off their mobility, depriving the of its main strength. You may not be able to kill them due to their speed, but they will likely leave you alone because in this matchup the Trapper often wins.
 * As with most tanks that value their mobility, Chiller can greatly decrease the threat that this tank poses.
 * Destroyer and its branches are good at dealing with aggressive s who try and approach you, as you can simply blast them point-blank as they get close.
 * Tanks with more consistent speed like the faster members of the Booster branch can usually catch up to the . It will still take a while though, as its jump is quite powerful, even if it is less frequent.

Trivia

 * The back trapezoid used to not be there.
 * The is one of two tanks with a pentagon on it, indicating its ability to trigger a ring of bullets. The other tank is  which has the same ability.
 * has a pentagon but it signifies it’s drones having twin turrets instead of being able to fire a bullet ring.
 * Its highscore is almost 5.1 million, but it takes a LOT of skill to get that high