TK-X

The TK-X (Triangle King-X) series of bosses based on the Triangle. TK-1 was added to the game on July 16, 2018. TK-2 was added into the game the same day, but one hour later. TK-3 was also added on the same day, but two hours later. TK-4 was added to the game on July 17, 2018, the next day. TK-5 was added into the game on July 18, 2018, as the last TK-X boss of the series. All bosses were added within these three days.

Mostly, TK-X do not have unique primary cannon, with the exception of TK-3, which shares its top cannon with only one other entity, EK-X's Ultra Egg. TK-X is mostly based on traps and minions. TK-1 is based only on traps, TK-2 is also based on traps but has some minions. TK-3, TK-4, and TK-5 are not based on the traps anymore, and instead have powerful swarm drones, regular drones, and minions. TK-4 only has 5 unique minions, while TK-5 has 9 unique minions and 13 non-unique minions.

TK-X cannot currently spawn in the game under any circumstances and is on the TESTBED bosses branch. Higher tiers of TK-X are blatantly OP and TK-5 can cause lag to the server easily.

Tiers
TK-1=

Design
TK-1 has an orange triangular base with a Subduer auto-turret on top and three Builder turrets on each side of its base.

Technical
TK-1 has medium health and speed. Its blocks have decent range and high speed, health, and damage. Blocks are fired at a pretty fast rate and have high penetration. Its bullets have medium speed, low penetration, and decent damage.

Countering
Although TK-1 may seem not very strong, it will still prove a problem to kill. This boss is more defensive than offensive because its blocks protect the boss much. Bullets are not very strong and can be penetrated easily by most tanks. When fighting TK-1, try to keep a longer range since its blocks may be too hard to dodge at medium range.

One option of killing TK-1 is using a tank with high penetration, like Splitter or Macheptionist. Your bullets must be enough strong to penetrate the blocks of the boss, and deal damage to it. Upgrade your bullet speed so that you can deal damage to the boss from the longer ranges and the blocks will not obstruct your bullets.

Another option of killing TK-1 is by using a Builder branch tank with a high FoV or scoping. If you stay at longer ranges and wait until the boss will be distracted, your blocks will be able to deal high damage to it. Engineer branch tanks can also accomplish the task of dealing damage to this boss while it is distracted.


 * -|TK-2=

Design
TK-2 has an orange triangular base with a Traplet turret on top and three auto-turrets on the edges of its base. On each side, TK-2 has two Builder turrets and a spawner in between.

Technical
TK-2 has a low speed and medium health and always spins. Its traps have high speed and range, medium health, and damage. Its blocks are fired at the same rate as TK-1's blocks, but they have slightly more health and more range. Auto-turrets do not help the boss much, as they have high speed but low penetration and damage.

TK-2 also spawns six minions, each of which resembles a Trapper. They have high health and speed, do not ram enemies, and shoot traps. These traps have low speed and range, but decent damage and health.

Countering
Although TK-2 has only slightly stronger overall firepower compared to TK-1, it has far stronger offensive capabilities due to its minions. Minions represent a threat because of their very high range and the fact they will circle around you from all flanks. Running away will not be a problem, since minions will line up and you will be able to kill them all. Killing TK-2 in solo will be very hard, yet it is possible if the player is skilled enough.

Firstly, make sure you pick a tank with a very high DPS, like Splitter, Twinceptionist, or Twinliner. Secondly, make sure you upgraded Shield regeneration a bit to make sure you will be less vulnerable to minion traps and bullets. Make sure you maximize movement speed so you can outlast minions longer. After you picked such tanks, try to keep a longer distance, and shoot at the gaps between blocks of TK-2. In the meanwhile, move in a left-right pattern, to dodge traplet traps. When you will deal some damage, kill all the minions, come from a different angle, and repeat the procedure. Although it will take much time to kill TK-2, you will still be able to kill it in solo.

It is advised instead to attack TK-2 in teams or at least with one more player. This will provide a much needed diversion, as minions will be distracted. Since TK-2 will have fewer blocks to defend it, any tank with high penetration and DPS will be able to kill it.


 * -|TK-3=

Design
TK-3 has an orange triangular base with a unique turret on top, which looks like a Gunner but with eight cannons and a larger gap in the middle. In front, TK-3 has five cannons that are lined up like a battery. On its sides, TK-3 has two spawners. At the back, TK-3 has two Builder turrets and a wide and short trap launcher between them.

Technical
TK-3 has low speed and high health, and high firepower. It's auto and front turrets are pretty strong, they have high bullet health and penetration along with somewhat high damage and speed. TK-3's blocks are fired at a pretty fast rate, have high health and damage. Blocks that are fired from the main trap launcher have a lot of health and large size. TK-3 also spawns two Tritrappers, each of which respawns immediately after dying.

Countering
Killing TK-3 is a major challenge, far harder than killing any other normal boss. TK-3 has high DPS and two strong minions which are slightly stronger than a Defender each. Even groups of players will face problems when attempting to counter TK-3. If you ever see TK-3 and do not have a coordinated team around you, you have only one option - 'RUN. 'In order to run away, get away as fast as possible. If Tritrappers are chasing you down, refer to sections below to understand how to handle them.

Killing TK-3 is very hard, but it is definitely possible. Firstly, make sure you are having at least three more players with you, and you have some kind of coordination. You will need to be using the right strategy, as beating TK-3 without a proper strategy will be incredibly hard. Firstly, get a Smasher branch tank to distract TK-3. This player should maximize his movement speed and regeneration to make sure he will last as long as possible. This player should just be circling minions around TK-3 and providing needed diversion. In the meanwhile, multiple players should be attacking TK-3. Since it may be hard to penetrate its auto-turret, either pick a high DPS tank like Twinceptionist or Twinliner or grab one more player with you to deal damage to the boss. Having two players is advised since swarm drones will target you from all sides, and together you will easily fend them off, and countering them in solo is nearly impossible. Try to also bring Redistributor with you so you can deal high damage to neglect the massive Shield of the boss. If you have 4 coordinated players, you will likely kill the boss.


 * -|TK-4=

Design
TK-4 has an orange triangular base with a Tri-Cruiser, Shifter, and Dual auto-turrets in corners. In the center of its base, TK-4 has six basic auto-turrets. On each side, TK-4 has three evenly placed Sounder barrels, and two spawners between them.

Technical
TK-4 has low speed and very high health and spins very slowly. Its auto-turrets have high bullet speed, along with decent damage and penetration and a high rate of fire. Its dual and shifter turrets have medium bullet speed and reload, but high damage and penetration. TK-4 also constantly spawns a lot of swarm drones, which have high speed, decent penetration, and high damage. Swarm drones spawned from auto-turret have less health than swarm drones spawned from sounder barrels.

TK-4 also spawns five minions. Two spawners on one side of its base spawn two Trihoundooms, two spawners on the other side spawn two Triduals. The spawner on the other side spawns Tribattleship. The last spawner is unused since minions respawn immediately after dying.

Countering
Killing TK-4 is a major challenge, far harder than killing TK-3 or any other normal boss. TK-4 can perish any tank with the help of its swarm drones and minions in a matter of seconds. Due to the immense amount of swarm drones and health, it is incredibly difficult to defeat it. Even groups of players will not stand a chance, while teams will counter problems with minions. If you ever see TK-4, you have only one option - RUN. If any minion is chasing you, visit its respective section in order to understand how to deal with the minion.

Killing TK-4 is very hard since it will require your team to be coordinated. Firstly, fight with at least three more players with you, and make sure you have some sort of coordination. One player, preferably Shooting Star or Emitter, should distract all the minions from the boss. Trihoundooms and Triduals will not be a problem, but Tribattleship will be annoying. The distracting player should maximize his health and Shield regeneration, and try to keep a maximum distance from Tribattleship while distracting other minions. When TK-4 will not have any minions around it, a team of players should attack it. Two players should be using Hexa Blasters while the other player, ideally Twinliner, should deal damage to the boss. Hexa blasters should maximize only bullet stats while attacking player should maximize damage and penetration. Since the boss has a lot of health, bringing another player with Redistributor will be effective to ensure that it will not regenerate any more health. The faster you kill TK-4, the better.

VPN just does not stand a chance since it will not be able to penetrate its minions which will circle around the boss. Furthermore, TK-4 has heavy regeneration and if VPN would stop dealing damage, the boss will regenerate a lot of health.


 * -|TK-5=

Design
TK-5 has an orange triangular base with a unique auto-turret on top which looks like Railtwin but with shorter turrets and a larger gap. In each corner, TK-5 has an auto-Constructor turret, and in the center of each side, TK-5 has a unique auto-turret which looks like a Bastion and two Devastator turrets to the sides of it. In the back top side of its base, TK-5 has four small spawners. At the back bottom side of its base, TK-5 has a large spawner and a medium-sized to the left of it. In front, TK-5 has a medium-sized spawner and two more small spawners to the bottom of it.

Technical
TK-5 has a very low speed and a lot of health. Its railgun bullets have high speed, penetration, lethal damage and are fired at a medium rate. Constructor blocks have high range and health, medium speed, and damage. Bastion traps have high speed, but mediocre damage and penetration. Devastator turrets have high bullet speed, damage, and penetration.

TK-5's large spawner spawns Trisounder, one medium spawner spawns Triassassin and another medium spawner spawns Trirailgun. TK-5 two small spawners spawn two Tricomets, two more small spawners spawn two Triaggressors, and two more small spawners spawn two Trigunners.

Countering
TK-5 has incredibly high DPS, very deadly minions, and can perish any tank, even Coiffure, in a matter of seconds. It moves at a low speed, but four of its minions are very speedy and are capable of chasing a player down more than half of the map. Minions respawn immediately after dying, and combined are even deadlier than the boss itself, which raises a lot of problems. As such, if you see TK-5's minions or TK-5 you have only one option - RUN FOR YOUR LIFE OR RUN IN THE NAME OF GOD ITSELF.

But even running away from this boss is a major problem. The boss itself has very fast railgun bullets, but at longer ranges, which are hard to dodge even at longer range. Your only chance is to either get behind any obstacle or move in a left-right pattern and hope that neither of two bullets will hit you. However, after you break some distance with the boss, minions will likely catch up on you. In this case, you should run away from the boss and get to the nearest obstacle as fast as possible, so you will have some cover from four ramming mini-bosses and their bullets. Try to kill at least one minion and run away to the next rock, and then to the next rock until you will kill all minions. Always try to keep the maximum possible distance with minions.

Killing TK-5 is a major challenge, far harder than killing TK-4 or most bosses. Firstly, ''you are bound to die and lose if you will try to overwhelm the boss with sheer firepower. ''It is impossible to beat this boss with normal tanks with any strategy or distracting some of its minions. One problem, and the easiest to solve, are the two Tricomets and two Triaggressors. In order to get rid of them, get a Propeller branch tank which will lead them away from the boss, to the nest or nearest corner. Since propellers are only somewhat than these mini bosses, it will not be hard to lure them away. Two Trigunners have too low health to completely defend the boss, but will still be annoying since they respawn just in front of TK-5. In order to get rid of them, you should either get two Surges to keep them stunned, and make sure that Surges will also hit TK-5. Ideally, only the three strongest minions will be left. Trisounder is too strong to be kept non-stunned, so getting two more surges to stun it is also the best option. From now on, only Triassassin and Trirailgun should be left. At this point, it only depends on how much firepower you have. Get as many tanks with high DPS, be they Streamliners, Ceptionist branch tanks, or Splitters, you will need at least six such tanks to penetrate all the remaining bullets of minions. TK-5 will take massive damage, Redistributor can also be helpful. In total, you will need about 12 coordinated players working together to kill TK-5. If you managed to kill it, congratulations!

Else, NO STRATEGY.

Minions
Tritrapper=

Design
Tritrapper has an orange equilateral concave hexagonal base with a Director turret on top, which spawns swarm drones instead of normal drones. Between its edges, Tritrapper has three Trappers turret. Slightly hidden behind edges, Tritrapper has three long turrets.

Technical
Tritrapper has medium health and low health and always spins. Its traps have decent range and speed, medium penetration, and damage. Its bullets are fast, deal medium damage but have low penetration and health. The main strength of Tritrapper is its swarm drones. They have high speed, low health but decent damage, and are respawned at a high rate.

Countering
Since Tritrapper is a minion of TK-3, it will immediately respawn after dying. As such, fighting it is usually not the best option. Furthermore, Tritrappers come in numbers of two, and you will be unable to defend yourself against its swarm drones. As such, whenever you see a Tritrapper, it is advised to run.

However, if a Tritrapper is chasing you, you may still want to kill it. Firstly, make sure you are a bullet tank and you have spread/know how to spread your bullets. You will have to retreat while keeping a long distance and shooting Tritrapper. Try to move in a left-right pattern to make sure you can outlast swarm drones slightly longer. Since Tritrapper does not have a lot of health, it will die fast if you hit your bullets.

Refer to the TK-3 section if you want to know how to counter this minion along with TK-3 if they are together.


 * -|Tribattleship=

Design
Tribattleship has an orange triangular base with a Tri-Cruiser turret on top, and a Twin auto-turret on each edge of its base. On each side of its base, Tribattleship has four Sounder turrets.

Technical
Tribattleship has medium speed and health. It launches really a lot of swarm drones at a fast rate. Each swarm drone has low health, but decent penetration and high speed and damage. Tribattleship does not have very strong bullets, they have medium speed and range, decent damage but are fired at a mediocre pace.

Countering
Since Tribattleship is a minion of TK-4, it will immediately respawn after dying. As such, fighting it is usually not the best option. Furthermore, Tribattleship is very strong and is far stronger than almost any normal boss. As such, whenever you see a Tribattleship, it is advised to run.

Even if Tribattleship is chasing you down, it is advised to run away as fast as possible. You will unlikely be able to beat it while running away is the best option. If you, however, want to kill Tribattleship and there are no living TK-X near it or other players, try these strategies. Firstly, make sure you have high Shield regeneration, or else swarm drones will easily kill you. Secondly, if you do not keep a long range and you are not a tank like a Sprayer or Gatling Gun, you do not stand a chance. Since the boss has medium health, you may be able to out-gun it. Move in a left-right pattern, constantly retreat to outlast swarm drones for longer, while shooting the boss. If there are a lot of swarm drones near you and are taking damage, kill all swarms, retreat, regenerate and strike back. You will be able to deal high damage to the mini boss, and eventually kill it. This is not recommended since you will gain no score, kill or any benefit from risking and killing it.

In case there is also a living TK-4 around it, refer to its section on how to handle this minion in that situation.


 * -|Tridual=

Design
Tridual has an orange triangular base with a Dual turret on each side. On top of its base, Tridual has a unique turret that looks like a Triplet but with Dual barrels.

Technical
Tridual has medium speed and low health and slowly spins. Its bullets are fired at a medium rate, have fast speed and high health and damage. Bullets fired from auto-turret are weaker, as they have less damage and penetration, as well as lower health.

Countering
Since Tridual is a minion of TK-4, it will immediately respawn after dying. As such, fighting it is usually not the best option. Furthermore, Tridual comes in numbers of two, and together these minions can outflank you easily. As such, whenever you see a Tridual, it is advised to run.

Although killing a single Tridual is not hard, you should still be cautionary. Firstly, if there is a living TK-4 or a Tribattleship around it, the only option is running away. If it is alone or with another Tridual or weaker minion, you should also run away but you also have an option of killing them. Any tank with medium movement speed, high RoF, or DPS will be easily able to kill Tridual. You should just focus all your firepower on it, and it will be dead quickly. Moving in a left-right pattern will also trick it to miss more, and allow you to kill it faster. If there is a weaker minion or another Tridual, you should try to line them up and than kill them one by one.

In total, since you will gain nothing by fighting it or killing it, it is advised to run away. If there is also a living TK-4 around it, refer to its section in order to understand how to handle this minion.


 * -|Trihoundoom=

Design
Trihoundoom has an orange triangular base with an auto-turret on top and three Houndoom turrets on its sides.

Technical
Trihoundoom has very low health and medium speed. Its auto-turret shoots weak bullets that have high speed but low damage and penetration. Its bullets fired from the houndoom turrets have a medium range and speed, as well as high penetration and lethal damage, and are fired at a slow rate.

Countering
Since Trihoundoom is a minion of TK-4, it will immediately respawn after dying. As such, fighting it will not bring you any benefit. Furthermore, Trihoundoom comes in the numbers of two. As such, whenever you see a Trihoundoom, it is advised to run, since there is no point in fighting it.

Killing Trihoundoom is not hard, since it has very low health and slow bullets. Staying at a medium or better long range will allow you to easily kill it. Its auto-turret does not represent any threat, so you can ignore it. If there are other TK-4 minions around it, focus on it first, then handle the other minions.

If it is near TK-4, it is advised to run since you will not be able to handle all the minions and the boss at once. Even though it is weak, Tribattleship and TK-4 will easily kill you together.

In total, since you will gain nothing by fighting it or killing it, it is advised to run away, but if you have high DPS, killing it is also good. If there is also a living TK-4 around it, refer to its section in order to understand how to handle this minion.


 * -|Triaggressor=

Design
Triaggressor has an orange triangular base with an auto Aggressor turret on top, one Blaster turret at the back, and two more blaster turrets to the sides of it. Triaggressor also has four Trapper turrets on sides.

Technical
Triaggressor has relatively low health and high speed, yet far slower than a Comet. Its blaster turrets deal nearly no damage and have low speed but boost this minion forward. Its traps have medium health and range, and high damage and penetration. Bullets of Triaggressor have high speed and damage, but mediocre reload and penetration.

Countering
Since Triaggressor is a minion of TK-5, it will immediately respawn after dying. As such, fighting it will not bring you any benefit. Furthermore, Triaggressor comes in the numbers of two and will likely have a lot of other minions around it. As such, whenever you see a Triaggressor, it is advised to run, since there is no point in fighting it.

Any tank with relatively high movement speed, DPS, and penetration will be able to easily kill Triaggressor. In order to do so, you should just retreat while shooting and focusing all your firepower on the Triaggressor. If you either lack the needed DPS or you are slower than this mini boss, you will need another plan. You should lure Triaggressor near a rock, and start shooting it from the sides. Since it has a triangular base, it will not be able to squish through rock, and you will be safe. This will not work with tanks that have a focused fire, so in that case, you should only run away.

Visit the boss's section in order to understand how to handle this minion if there is a living TK-5 around it since the strategies above will not work if there are other minions or boss around.

Else, NO STRATEGY.


 * -|Tricomet=

Design
Tricomet has an orange triangular base with a Machine Gun auto-turret on top and a Chain Gun at the back. On the sides, Tricomet has two long swarm drone launchers.

Technical
Tricomet has relatively low health and very fast speed, albeit slightly slower than a Comet. Its thruster bullets deal little to no damage but still have high speed. Its swarm drones have decent speed and damage but are fired at a very slow rate. Its machine gun bullets have decent damage and penetration, along with medium speed and RoF.

Countering
Since Tricomet is a minion of TK-5, it will immediately respawn after dying. As such, fighting it will not bring you any benefit. Furthermore, Tricomet comes in the numbers of two and will likely have a lot of other minions around it. As such, whenever you see a Tricomet, it is advised to run, since there is no point in fighting it. Finally, Tricomet is faster than most tanks, so whenever you see it is advised to run away as fast as possible.

Tricomet has a very fast speed, faster than most tanks, and will easily ram the enemies. It has enough health to kill most enemies easily if it rams one, and it also has decent machine gun bullets. If you are faster than Tricomet and are not planning to fight with TK-5, you can ignore this minion altogether. Most Propeller branch tanks will be faster than this minion. If you are slower than Tricomet, your only chance to stay alive will be to hide behind the rock and run away as fast as possible so that you can get out of its FoV. If you will not be able to get away from it, you will likely die unless it has low health. Swarm drones of Tricomet are fired at a too low pace to represent any threat, but they can finish you off if you are low on health.

Visit the boss's section in order to understand how to handle this minion if there is a living TK-5 around it.


 * -|Trigunner=

Design
Trigunner has an orange triangular base with three Mega Trapper turrets on sides and an auto-Gunner turret on top.

Technical
Trigunner has a medium speed and low health, as well as decent bullet penetration. Traps have high health, damage, and speed. Bullets have medium penetration, damage, and speed, as well as a high RoF and range.

Countering
Since Trigunner is a minion of TK-5, it will immediately respawn after dying. As such, fighting it will not bring you any benefit. Furthermore, Trigunner comes in the numbers of two and will likely have a lot of other minions around it. As such, whenever you see a Trigunner, it is advised to run, since there is no point in fighting it.

Trigunner does not have much health or speed, but it still has decent firepower. Any tank with high bullet penetration will easily be able to penetrate its bullets. In order to do so, move in a left-right pattern, while circling around this mini boss and shooting between the traps. This way, you will be dealing high damage to it. If there are multiple Trigunners around, you should run away or lure them away one by one since they will likely outgun you together.

Visit the boss's section in order to understand how to handle this minion if there is a living TK-5 around it.


 * -|Trilrailgun=

Design
Trirailgun has an orange triangular base with a large Impactor auto-turret on top. On each side of its base, Trirailgun has six Pounder turrets and a large spawner in between.

Technical
Trirailgun has low speed and normal health and spins very slowly. Its impactor turret has a low rate of fire, but very high bullet speed, penetration, and damage. Trirailgun's pounder turrets fire at a fast rate, have low range and speed but high health and damage. Trirailgun also spawns three Ranger minions from its spawner, each of which has low health but high speed and high damaging bullets.

Countering
Since Trirailgun is a minion of TK-5, it will immediately respawn after dying. As such, fighting it will not bring you any benefit. Furthermore, Trirailgun is surprisingly strong, has a long range, and three decently strong minions. As such, whenever you see a Trirailgun or its ranger minions, it is advised to run, since there is no point in fighting it.

Trirailgun has low speed, but both excellent defensive and offensive capabilities. Its pounder turrets do not have a high range or bullet speed, but their health allows Trirailgun to defend itself pretty well. Impactor bullets can easily kill any normal glass-build, and can easily shred through the drones. Countering Trirailgun is a problem since it can kill you at any time and its minions can be annoying. If Trirailgun is chasing you, run, unless you have some coordinated players around you. Firstly, make sure you have some defensive tanks, ideally at least two Overlords that will absorb all the minions and bullets. Four overlords can handle both the bullets and three minions, although it will not be easy to handle them all at once. Each overlord should cover itself in drones to protect from minions, and all should shift the shield when Trirailgun will be shooting. In the meanwhile, another player with high DPS should be dealing damage to the Trirailgun. Trirailgun has excellent defensive capabilities, so only tanks with high penetration and damage will be able to kill it.

Visit the boss's section in order to understand how to handle this minion if there is a living TK-5 around it.


 * -|Trisounder=

Design
Trisounder has an orange triangular base with a unique turret on top, which looks like two combined Tri-Cruisers. On each side of the base, Trisounder has four Sounder barrels and a spawner between them.

Technical
Trisounder has low speed, normal health and it spins slowly. It spawns a lot of swarm drones, each of which has high speed, decent health, and high damage. Swarm drones spawned from auto-turret have less health than the ones that are spawned from sounder barrels. Trisounder has incredibly high DPS, but it also spawns three Carrier minions. Each minion has low health, but high speed and high damaging swarm drones with decent speed. These minions respawn immediately after dying.

Countering
Since Trisounder is a minion of TK-5, it will immediately respawn after dying. As such, fighting it will not bring you any benefit. Furthermore, Trisounder is extremely strong, and unquestionably the strongest minion of the TK-X series. As such, whenever you see a Trisounder or its carrier minions, it is advised to run, since there is no point in fighting it.

Trisounder can easily shred absolutely any tank in a matter of seconds, has a high field of view, and its minions will follow you half-way the map. As such, your only option is to run away, as soon as you see its swarms, eliminating any carrier minion that attacks you. Do not attempt to fight back Trisounder unless you have a coordinated team around you. If Trisounder is far away from TK-5, you may stand a slight chance to kill it. Firstly, and most importantly it all depends only on how much firepower you have. If you will be able to penetrate all the swarm drones and force the carrier minions to retreat, you will be able to easily kill the boss. Ideally, tanks like Cutter, Penta Shot, or Sprayer branch will be able to fend off incoming swarm drones. At least five such players will be needed, and then they will be able to kill Trisounder.

Visit the boss's section in order to understand how to handle this minion if there is also a living TK-5 around it.


 * -|Triassassin=

Design
Triassassin has an orange triangular base with a unique turret on top, which looks like Artillery but with a main Devastator turret. In each corner, Triassassin has a large Assassin auto-turret and on each side a spawner.

Technical
Triassassin has a low speed and normal health and spins very slowly. Its heavy artillery bullets have high speed, penetration, and damage, small heavy artillery bullets are noticeably weaker. Its assassin auto-turrets have a low rate of fire, but strong bullets with high damage, penetration, and speed. Triassassin also spawns nine Pounder minions, each three of which is respawned 0.3 seconds after dying. They have high health and relatively low speed, as well as strong bullets with little range.

Countering
Since Triassassin is a minion of TK-5, it will immediately respawn after dying. As such, fighting it will not bring you any benefit. Furthermore, Triassassin is strong and has nine minions, which is enough to kill most normal tanks. As such, whenever you see a Triassassin or its pounder minions, it is advised to run, since there is no point in fighting it.

Triassassin does not have high firepower, due to its relatively low rate of fire. However, its minions are extremely annoying, since they come in numbers and are respawned immediately after dying. As such, your only option is to run away, as soon as you see its minions or bullets, eliminating any carrier minion that attacks you. Do not attempt to fight back Triassassin unless you have a coordinated team around you. If Triassassin is far away from TK-5, you have high chances to kill it. Firstly, get one player, preferably a Smasher branch tank, to distract all the minions, and the mini boss. Since Triassassin will only be left with one or two assassin auto-turrets, any tank with high penetration will be able to kill it. Still, attacking it in teams is advised since you may not always dodge the bullets.

Visit the boss's section in order to understand how to handle this minion if there is also a living TK-5 around it.

Trivia

 * TK-4 is the only TK-X boss to not have trap launchers.
 * TK-2's minions have a respawn time, unlike most X-K-X bosses.
 * TK-2 auto-bullet's color was secretly changed to yellow at an unknown date.
 * TK-5's Triassassin minion has a unique turret, which has a name of "Heavy Artillery"
 * However, it is impossible to get this tank with this turret, even with TESTBED.
 * TK-X series is the X-K-X series that were added faster than any other X-K-X series, within three days.
 * The TK-X series was orignally suggested by Rodrigo back in 2018.
 * I HATE HELLCAT I HATE HELLCAT FOREVER