User:Stoplookin9/EK-5

Design
EK-5 has a massive white hexadecagonic base, with a Concatinator auto-turret in the center of the base. The Concinator auto-turret consists of Twin Gatling auto turret in the center, with two large Predator turrets on sides, and six stacked single Hunter turrets, all attached to the large gray circular auto-turret base. To the horizontal sides, EK-5 has two more unique turrets, each of which has three large Predator turrets, where the central one is a bit longer than two side ones. On the vertical sides, EK-5 has two very long Desperado turrets, the same width, and relatively the same size. To the sides of each horizontal Tri-Predator turret, EK-5 has two Octo Tank turrets, two per each side. On the vertical, straight sides of its base, EK-5 has two spawners, and on the horizontal sides of its base, EK-5 has large spawners. To the sides of spawners, EK-5 has seven single stacked Hunter barrels, resulting in a Hunter auto-turrets with seven barrels. Between each of these turrets, EK-5 has a large Predator auto-turret.

Technical
EK-5 has a very large size, far larger than any rock. It has very low speed, slower than almost any boss. EK-5 has immense pool of health, far larger than the health of most OP TESTBED bosses, and has unimaginably high firepower. The first thing to note, that EK-5 can have 75% of its auto-turrets locked on a single player, which is twice more than most normal bosses. EK-5 mainly shoots very fast, strong, Aggressor bullets, but with two more bullet tiers and far higher penetration and health. Most of these bullets, excluding quinary, senary, and septenary bullets can easily one-shot any tank with glass-build. Primary bullets of EK-5 kill any non-Smasher branch tank in one hit, and many smashers too. Twin Gatling turret of EK-5 adds up a lot of firepower to the boss, as bullets are very strong, have high penetration, health, and speed, nearly impossible to avoid. Octo Tank bullets are very hefty, always spin, and allow the boss to control very large areas.

In addition to the turrets that are on the base of EK-5, which were described above, EK-5 also has turrets on the outer side of the base, which are even stronger than the turrets on the base. Predator turrets are the least dangerous, as they have lower bullet speed and weaker bullet tiers, only tertiary to quinary. Its stacked Hunter turrets are INCREDIBLY STRONG AND OVERPOWERED. They have the fastest bullet speed of any other bullet this boss has, and release all the seven tiers of bullets, from primary to septenary. Up to six, these turrets can be locked on a player, and what's even worse, they have some spread, preventing most tanks from escaping.

But even now, this is not all, as EK-5 also has eleven minions in addition to everything above. Firstly, EK-5 has four Ultra Eagles and four Ultra Falcons. They can chase down any tank with low DPS or low speed, and although they do not add up firepower to the boss, their health somewhat protects EK-5. EK-5 does not have Ultra Eggs, but it has something worse - Ultra Cannon. Ultra Cannon is a strong combination of high health, lethal body damage, high speed, and strong bullets. No single player can kill it before it will ram a player, even groups cannot defeat this minion. As an icing on the cake, EK-5 has two spawnable EK-1's. Although they do not help the boss much as an attacking unit, they help a boss more like a meat shield.

Countering
EK-5 can perish absolutely any tank at any range within a matter of seconds, even Coiffure. It moves at a low speed but is capable of killing any tank. All of its hunter turrets have a different reload, and end up in giving this boss unimaginably strong bullet wall with high bullet speed. Its body damage is high but lower than body damage of some bosses, like Pulsar. Furthermore, EK-5 has nine minions with a very fast speed that can catch up on all medium speed tanks, as they come in numbers and from flanks, and respawn immediately after they die. At close range, EK-5 also has two re-spawnable bosses, EK-1, which can also protect the boss and act as a shield from the bullets. As such, as soon as you see EK-5 or its bullet and minions, you have only one option - RUN FOR YOUR LIFE.

But even running away from this boss is a major problem. The boss itself has fast bullets, but at longer ranges, they can be dodged, especially if you move around erratically. However, after you break some distance with the boss, minions will likely catch up on you. In this case, you should run away from the boss and get to the nearest obstacle as fast as possible, so you will have some cover from ramming mini-bosses and their bullets. After you are behind a rock, try to get to the next rock or the corner as fast as possible, while getting maximum possible distance from the minions. If Ultra Eagles or Ultra Hawks are in front of you, shoot them, while keep retreating.

Killing EK-5 is a major challenge, far harder than killing almost any other boss. Firstly, you will need a team and a strategy. You cannot defeat this boss in a team that deals focused on fire, mainly because of all the minions. It will be nearly impossible to defeat EK-5 without distracting all minions but two EK-1, so do so. Shooting Star is ideal at leading fast minions away, but the distracting player should not get the minions too far, or they will come back to EK-5. An ideal place where you can get the minions of the boss are the rocks between corners, as you can circle them all-around one or two rocks. After you managed to distract the minions, you have a harder part to come. You have to trap EK-5 in stones, as combined bullet spread from all the turrets covers every single possible area, and sneaking with VPN will unlikely work. Try to get EK-5 into the corner of the map, as it will be trapped among rocks, and bullets will reflect at a certain point. Have player that will lure the boss there, ideally a Smasher branch tank. After the boss is near the corner, stand between two rocks, and slowly wait until the boss will slowly squish through the gap, and get trapped. In the best case, EK-5 will be trapped from the first try, in the worst case, you will have to sacrifice Smasher. Now, when it is near a corner, you should use distracting player behind a rock, and other players dealing damage to the boss. Ideally, you need Grower branch tank for defense, Redistributor for starting damage, and any tank with high DPS. The Grower will protect Redistributor and the other tank, from reflecting bullets. Due to the enormous size of the boss, you will be able to damage it from behind the rock. Try to kill the boss before it will get out of its trap, or else you are screwed.