Tutorial:How to use Splitter

The Splitter is a surprisingly powerful tank, and there are good reasons for it. Firstly, it has a pretty high speed for a minion tank, allowing it to escape tanks with medium movement speed easily. Secondly, minions have very high health as well as high body damage, and as such are excellent rammers and create nearly impenetrable bullet walls. Thirdly, your minions respawn immediately after dying, resulting in an incredibly high DPS.

Controlling Splitter may require some concentration, as you always have to keep an eye out on enemies. Minions of Splitter are faster than most tanks, and can easily kill an enemy by ramming.

General playstyle

 * Firstly, always keep your minions near to you when there are no tanks nearby. This will ensure that if there is a tank attacking you, minions will be able to attack it, and protect the Splitter.
 * Do not upgrade reload, and do not rely on bullets of minions. Bullets are pretty weak, but body damage of minions can deal massive damage to any tank. Instead, ram your minions into the enemies.
 * If you are attacking or attacked by another tank, always point the minions ahead of the enemy. This will ensure that minions will ram into the enemy, not circle around it.
 * It is advised to press R, toggle override. This will ensure that minions will not be attacking Polygons while some enemy is near. If override is toggled, minions will always stay near you.

Bullet spammers
Tanks with homing bullets do not apply for these strategies.
 * When fighting against a bullet spammer, you should focus on getting closer. Your minions create an impenetrable wall. Your minions respawn immediately after they die, so if you keep your minions between you and the enemy, you will just not be able to take any damage.
 * When you are closer to the enemy, however, you must ensure he will not be able to escape. In order to do so, move your drones to the back of the enemy. After your minions are behind the enemy, you will take some damage from bullets.
 * Then, quickly attract the minions to yourself, inevitably forcing them to collide with the enemy. If the enemy is still alive, just ram your minions into him to eliminate last shreds of his health

Snipers

 * Snipers just have stronger bullets and increased FoV, but far lower DPS. As such, if you are attacked by a Sniper branch tank, you should just find the enemy and get closer. You can do this by always keeping your minions close to you.
 * After you see the sniper, just ram your drones into the enemy, as snipers have pretty low DPS and your DPS is much higher.

Pounders

 * Pounder branch tanks usually have enough bullet penetration to eliminate some of your minions, but your minions have faster speed and can catch up on the pounder. However, you may still take high damage from its bullets, and it is advised to dodge them. Just like with bullet spammers, before you get closer keep your minions between you and the pounder branch tank.
 * After you are closer, charge your drones into the enemy. Your minions respawn immediately and have incredibly high DPS. As such, you will be easily able to penetrate bullets and kill the enemy tank.

Overseers
Necromancer branch is exempt from these strategies
 * Overseer branch does not represent many threats to you, but you must still be careful. Your main advantage is that minions have good health but respawn immediately, unlike drones. Eliminating the drones is the best strategy, as you have more minions and they have higher penetration.
 * Try to always keep a medium distance. If a drone user is keeping drones close to himself, charge your minions into him. You will be able to avoid drones far longer than drone users will be able to avoid your minions, as you have superior speed.

Necromancers

 * Necromancer branch has far lower sunchip penetration, but they can easily overwhelm your minions. As such, it is advised to keep a longer range and eliminate most sunchips before you will be in the range of necromancer.
 * If you are in the range of necromancer, you should primarily keep your minions close to yourself. Since they respawn immediately, you will create a strong shield from all the sunchips.
 * If you are fighting against Recuilter or Grazuler, you still have not won the fight, but far closer to the victory. With other necromancer-branch tanks, they will be left nearly defenseless and you will be able to easily kill them.

Lancers

 * Lancers can be pretty dangerous to some tanks, but your minions can overwhelm their penetration. Upgrade your movement speed and take advantage of the fact that you have a high speed by moving away from the lancer.
 * In meanwhile, try to attract your minions to the back of the enemy. This way, the lancer will not be able to defend all sides at once, and will inevitably take lethal damage from the ramming minions.

Builders

 * Builder branch can be pretty dangerous to you, especially the Engineer and Mailman branch. It will be hard to kill them as they have superior penetration and high momentum to disrupt your minion formation and deal damage to you.
 * The key idea behind killing the builder-branch tank is getting all of your minions close to it. Try to place your minions in front of their turret, or where their turret may be. Fighting at longer ranges is advantageous as you have more mobility and pillboxes cannot hit you.
 * When you know where the enemy is, try to keep your minions near that point. When you see the enemy and if your minions are near him, immediately come closer and charge all your minions. Dodge pillboxes and traps, while dealing damage. You have superior DPS but lower damage so keep the fight as short as possible.

Tanks with homing bullets

 * These can be very dangerous, and require skill to be defeated. Bullets will be able to outflank you from long distance, so coming close is necessary to win. However, this is easier said than done.
 * This is one single case where repelling is useful, as you can control more area. When homing bullets are near you, move in a left-right pattern in both directions, in order to trick bullet AI to moving behind you. After that, bring your minions to the bullets, penetrate them, and come slightly closer. You will have to repeat this hard procedure until you will get close to the enemy.
 * When you are closer to the enemy, take advantage of your superior DPS. You should lead your minions into the enemy. Although you will take damage, you will be able to kill the enemy faster.

Flangle

 * Flangle is very dangerous because it has very high damage and can kill you in no time. Still, however, your DPS is slightly superior, and you can kill Flangle before it kills you.
 * It is important that you become aware of Flangle before it becomes aware of you, and then it all depends on your reaction. As soon as you see Flangle, immediately retreat and charge your minions in it. The faster you react and the higher your movement speed is, the more chances to win you have.

Rammers

 * Rammers are by far the hardest counter for the splitter, especially Smasher branch. You will just not be able to kill them before they will ram you and kill you. To maximize your chances of winning, you should keep your minions close until the very last moment. Then, when rammer is close immediately move away and charge all your minions in it. It will take massive damage in return, and may retreat or take even more damage and die.
 * This will not work with AI rammers. In this case, luring them near a rock is your only chance of staying alive. Keep AI rammer at the opposite side of the obstacle, and charge your minions in it.