Builds

''Note, this is the specific types of builds. Specific types of builds are counted as "unofficial features," meaning they are not officially stated. For example, there are 10 builds. How you can use them though is unofficial. Anyone can edit this page by the way.''

Builds are features in game to improve your tank. Though, there are certain types.

Glass Build
0,0,7,7,9,9,9,1,0,0

This build requires max Reload, Bullet Damage, and Bullet Penetration. The remaining points available go to Bullet Speed and Bullet Health. Use the last point for movement speed.

Wait, does this use more than 42 points, or is it just me? - Me (duh)

Fixed it! - RDS

Shooter Build
0,0,6,6,6,6,9,9,0,0

This build has equal bullet Damage, Penetration, Speed, and Health. Reload and Movement Speed are maxed. This build is typically more effective than the Glass Build, due to the maxed Movement Speed.

Rammer Build
9,9,0,0,1,1,9,9,2,2

This build prioritizes speed, body damage, and health. These stats are necessary for a rammer, because rammers are always ramming into things (duh). However, a tiny bit of shooter was added in (the 1,1) for a little extra damage to enemies.

Smasher Build
12,12,0,12,6,0

This build is for your normal smasher. It has decent regen, and max speed. Acceleration isn't really important (especially if you are using a Smasherception-branch. *cough cough)

List of our fan-made builds.
Have any ideas of your own? Add them here!

When making builds, state the tank that is best used with the build, and weaknesses to the build.

Spank's Build
0,0,6,6,7,7,0,9,7,0

A take on the glass build. Low health but wounds heal quickly.

Maximum Firepower Build
0,6,0,9,9,9,9,0,0,0

This build has maximized firepower and decent health so it's very effective against both rammer and shooter tanks, Its compatible with all tanks discluding rammers but works best with bullet spammer family, Pounder branch and some trapper branch tanks

God Of Power
0,7,7,7,7,7,7,0,0,0

A strong and versatile build with quite a lot of health. Works for virtually any tank.

Attacker Build
4,4,4,4,4,4,9,9,0,0

For some reason, this build decides to combine the rammer build and the shooter build. This is actually a good and bad idea, because you'll be harder to kill but your bullet damage, penetration, speed, and health are lower now.

Bullet Waller/Storm Build
3,3,0,0,9,9,9,9,0,0

When using Triplet like tanks, it's the bullet waller build. When using tanks like Cyclone, it becomes the Storm build. This is because the bullets seem to pile up due to no bullet speed. However, this build kind of sucks because there's no bullet health either.

Phoenix Build
0,9,0,5,5,5,9,9,0,0

This build has great HP, and decent bullet penetration and damage. Plus, this build has good bullet HP too. It's a great build for ramming tanks but also good for shooters. Also, Cobalt X says he personally likes this build, as he used it to defeat a Sassafras for the first time with it. Of course, though, the team base was dealing a little damage, but Cobalt X got the kill.

"The Greatest Plan" Build
9,9,0,0,0,0,0,8,8,8 on any Dirigible-branch tank

This build, rather surprisingly, can ram with a good amount of efficiency.

The Glass Build ( used only by Stoplookin9 )
0,0,6,9,9,9,9,0,0,0

Only Stoplookin9 uses this build...

The Anti-Drone
0, 0, 5, 9, 9, 9, 5, 5, 0, 0

If you keep dying to Director-branch tanks, this is your build. This build is designed to quickly destroy drones, then heavily damage the enemy. Best used with one mediocre cannon(single, basic, auto basic, basebrid, revolutionist, etc.)

Strengths: Almost every drone tank(exceptions include: overdrive tanks, bolt, battleship, eggmancer.), decent against bullet spammers

Weaknesses: Super heavy bullet spammers, homing tanks like the psychokinesis or fighter-H. Not the best against rammers since you have low speed, but your damage should make them retreat.