Ammunition Explained

This page covers every type of ammunition in-game, and subclasses of them based on tank upgrades. We have no time to waste, so let’s go:

Bullets
Bullets are the primary type of ammunition which are used by a fat chunk of the tanks in game. They’re circular and have no other key features.

Intercepting Bullet
Intercepting Bullets are bullets with turrets, which are explained further in this lengthy page. The type of turret varies depending on the tank, mostly for the Interceptor branch. Since going over each bullet for each upgrade would be lengthy, the order of turrets by upgrade are:

Twin(Exasperator), Sniper(Chopper), Machine(Anticipator), Flank(Ruffian), Pounder(Exploiter), Trapper(Blocker), Pelleter(Tapper), Auto-2(Alternator), Director(Boseman) and some sort of one-cannoned Cruiser(Keter Cruiser).

Homing Bullet
Homing bullets, fittingly, track enemies in their FoV. Tanks with homing bullets usually have red turrets that do nothing; other than for auto tanks with homing weapons like the Auto-Updraft.

Trance Bullet
Trance bullets are homing bullets that leave short-lasting trails; bullets that stay perfectly in place.

Accelerating Bullets
These bullets have negative damping instead of positive damping, making them accelerate.

Growing Bullets
These bullets increase in size by 1, but size increasing differs depending on ammunition or tank.

Explosion
These are growing bullets that grow much faster but have a similar life time to normal growing bullets, which means they become much bigger than normal growing bullets.

Flares
Flares are cubic ammunition that grow, and can accelerate if the user is moving forward.

Intercepting Flares
These are seriously just flares with turrets. There’s no turret variation because only one tank uses these: the Sparker.

Bonflare
These are flares with 2 cannons on the front and back of them. Only the Bonfire has access to them.

Foam Bullet
Foam bullets are bullets that, if given the chance, can spray a bunch of tiny, mostly ineffective bullets.

Bomb
Bombs are a “branch” of the foam bullet. They’re normal Basic-like bullets, but they ignite, causing them to explode into a ring of bullets with about the same damage outputs as the foam bullets.

Nuclear Bomb
These are a branch of bombs that look similar to bombs, but they have an actual bullet fuse that ignites. Also the explosion bullets are larger and do more damage.

Shatter Bullet
These are bullets that can explode into 6 equally spaced bullets when the host bullet dies.

Corroding Bullet
These are bullets that explode into 4 bullets when they die, and then those explosion bullets explode into 6 of their own.

Mini Hive
Mini Hives are bullets that summon bees, which are explained in the “drones” section. The hives have 3 cannons that summon said bees.

Hive
Hives are a branch of hives that have 5 cannons instead of 3.

Ream Hive
These are hives with many thin cannons, which means their bees do less damage but there are all too much.

Hive-erang
These are hives that act like boomerangs, which are explained in the block section.

Nectar Hive
These are hives with Flank Guard turrets.

Colonist Hive
These are bullets with 2 swarm cannons, which fittingly, spawn swarms.

Yellowjacket Hive
These are Colonist Hives but the swarms have turrets

Apidae Hive
These have 4 swarm cannons, which are in a stacked position.

Intercepting Hive
these are mini hives with turrets. That’s it.

Intersection Hive
These are mini hives with a mini hive turret, and that turret has a normal turret.

Andrena Hive
These are just like mini hives except they have 2 cannons; to compensate for the Andrena being a Minigun Mini Swarmer.

Stenotritidae Hive
These hives function like Andrena hives but they accelerate.

Mini Missile
Mini Missiles are bullets with a cannon that shoots bullets; to propel itself.

Missile
Missiles are bullets with 2 thruster cannons instead of one.

Hypermissile
These are missiles with 2 additional cannons on the sides of them, for extra damage.

Missile Launcher
These are identical to missiles with a cannon in front that launches a mini missile.

Besetter Missile
These are identical to missiles with 2 bee cannons on the front and back of it.

Slip Missile
These are missiles but the cannons are larger, meaning they give more thrust at the cost of more reload time.

Bottle
These are missiles that look identical to Spreadshot s.

Skim Trap Missile
These are missiles but the cannons become trap cannons.

Alphamissile
These are missiles with 2 extra cannons mounted upon the back.

Bump Missile
This is a mini missile but the cannon is larger, giving it more thrust at the cost of more reload time.

Pump Missile
These are bump missiles but the thruster gets even larger, but gets even more horrendous reload.

Rammer Missile
This is a missile that looks like the Rammer. They have no significant stats changes and are only used by the Battering Ram.

Flail Missile
This is a missile with 2 short flails, explained in the lance section.

Tsar Bomba
This is basically a fat nuke, explained in the nuke subsection.

Twist Missile
This is a missile with 2 cannons on opposite sides of the bullet. It spins depending on how fast it is.

Roto Missile
These are twist missiles with 2 more cannons, used by the Demoman.

Vortex
These are missiles with a bunch of tiny cannons, used by the Vortex.

Dust Pan
These are bullets with 4 Machine Gun-like cannons. They fire bullets with shorter lifetimes that Also come back to the dust pan.

Laser Missile
These are twist missiles that shoot lasers instead of bullets.

Frontier Missile
These are twist missiles that shoot traps.

Rocket
These are missiles that resemble Machine Gun s.

Speedbump
These have a stack of machine gun-like cannons that each have delay; for balancing?

Rocket Launcher 2
This is a mini missile with a cannon in front that launches a rocket.

Intercepting Rocket
This is a rocket with a turret; only used by the Brigade.

Dropship Bullet
These are bullets that curve from side to side, and also leave a trail.

Traps
Traps are tapered-triangular ammunition that, when shot, glide, then stay in place for a while. They last much longer than bullets do.

Blocks
Blocks are similar to traps, but they have more body damage and penetration. They also have the unique function of going to wherever the user’s cursor was when fired.

Pillbox
Pillboxes are blocks with turrets. These turrets differ from most due to having different stats. Depending on the upgrade, the turrets these blocks can have differ.

Boomerang
Boomerangs are tapered pentagons that act somewhat like blocks, but when their lifetime counter is midway, they return to the tank.