Walls

Walls are obstacles in the gamemode 4TDM Maze and Random Team Maze.

Design
Walls are made up of gray squares, with the borders marked by black lines. On the minimap, walls show up as gray lines.

Technical
Similar to Obstacles, walls push all players touching them away, disallowing passage through them. Bullets automatically vanish upon contact with a wall, but traps bounce off, and drones stay on the wall. Walls appear in 4TDM Maze Mode. Sometimes, drones can glitch through corners, and if they enter a block, they die. If a tank touches a corner of a wall square, they would bounced away from the wall.

Bots and bosses die if they spawn in a wall. Helicopter tanks, like the Whirlybird take damage when in a wall as if they were in an Obstacle.

If a polygon spawns in a wall, it would bounce out of the wall, and if moving fast enough, will glitch through the wall again. This can create deadly traps in Maze, with bigger polygons bouncing more. Shapes bigger than an Alpha Heptagon can continuously bounce around in one-block wide maze paths, as they are bigger than the paths.