Helix

The Helix is a Tier 4 Tank that branches from the Dropship at level 45. It branches off to tanks with similar barrel layouts; a normal barrel in the middle flanked by the typical Dropship barrels on either side.

Design
It looks like the Dropship but it has a middle barrel that looks like a Basic's barrel in between the normal barrel.

Technical
The Helix's side guns shoot a pair of bullets that move from side to side and also leave behind a trail of smaller bullets while moving. The middle gun shoots bullets has slightly higher reload than the Dropship barrels. All three guns firing in tandem are harder to dodge than a regular Dropship.

Upgrades
The Helix is a Tier 4 Tank that upgrades from the  at level 45.

The Helix can upgrade to the following:
 * (lv. 60)
 * (lv. 60)
 * (lv. 60)
 * (lv. 60)

As The Helix in CX
The Helix should be played either like a dropship or a bullet spammer. While it does not have the best penetration or damage, both are acceptable. The dropship cannons can attack the enemy, especially if the enemy is a very focused bullet spammer (e.g. the Streamliner), as the basic cannon can defend against the bullets from some time and the dropship bullets will not stay in the bullet line for long.

Against The Helix in CX
Most spread or semi-focused (e.g. the Penta Shot or Twin Sprayer) can defeat the helix quite easily. Alternatively, you can use drones, and the helix does not have the firepower to destroy them.

As The Helix in Revival

 * So I don't know why, but for some reason this thing can outpenetrate almost ANYTHING that is not a /, -branch tank or  branch-tank. Sometimes.
 * Forget the, and the , this thing has possibly the most luck based gameplay in the game, excluding perhaps tanks like the.
 * You have effectively a 50/50 chance of dealing a good amount of damage with each dropship shot. If they converge on the enemy, you can take out a third of a rammer's hp and oneshot some glass builds coughwildfowler cough, assuming you hit them while they reload, not through their shot.
 * Even if you miss, or get a low roll on dropship damage, the basic gun will bail you out. It goes through FAR more bullets than it has any right to, and can suitably distract any opponents while your dropship barrels reload.
 * If faced with an enemy that you consistently cannot outpenetrate, back away from the fight. If you do choose to fight,
 * If charged by a Slow Rammer, back away and shoot, they stand no chance against the sheer dropship damage. Even will crumble an seconds.
 * If charged by a Fast Rammer, Use the same tactic, but if they get too close, move to the side to avoid getting rammed. fast rammers are much more dangerous, so be very careful.
 * As for These Saltbags*, just dont get by Redistributor and kill it as fast as possible. For Kashmir, AS IT TURNS OUT, their regional is not strong enough to get through your dropship bullets, or even several basic ones. What's even more humiliating for the salty hunter is that NOT ONLY, can you reload much faster than them, but you can also shred them in one lucky hit. Just be careful.

* assuming the Kashmir/Redist is piloted by an angry player who is incredibly pissed off that you killed them with a tier four tank.

Against The Helix in Revival

 * So basically, this thing can't really deal with the stuff mentioned above, ie the entire branch. so, use those.
 * Bullet spammers with a relatively thick and wide bullet cloud, such as A̶̡̳͈̠̱̱̥̭̱̞͖̟͔̻̠͚̤̖̳̒̈͐̅̏̊̐̊̈̑̓̈͒͘͘͘̕̕̕ͅg̴̢̢͙̖̯̘̟̜̗̅͐̽͌̈͊͑́͆̐͛͆͌̿̀̅̈́̒̚̕ͅơ̷̢̢̛̳̝͚̳̩̭̈̄̐̆̇̎̅̇̍͘͝ͅn̵̡̡̫͚̺̩͕̦̙̣̝̟̪̰̜̉̾̔̄͒̈́̎̓̂y̵̧̡̞͔̮͖̦͍̹͇̙͎͎̘̗͎͕̙̟͂̐́͘͜͜͠ and will land you in a stalemate with the Helix, as neither of you will be able to hurt each other. Hopefully the Helix will then leave you alone.
 * This IS a dropship tank, and thus does not work.
 * With more focused bullet spammers such as and, be VERY CAREFUL too ensure that the Helix does not circumnavigate your bullet cloud and shoot you in the side, because, as mentioned above, the helix will then flip a coin to see whether you die. And you probably do not want to die.