Fire Whirl

The Fire Whirl is a god Tier 5 tank  upgrading from  and.

Design
The underlying design of the fire whirl is identical to the twister, but on top there have been layered 3 more barrels. At the front, there is a small breadstick-shaped (shush I couldn't think of anything else) barrel in the signature Flamegun blue. The primary Twister barrel has had 2 more scaled down versions of itself added onto the tank. The first is also Flamegun blue (this is a colour now), and the second is normal grey.

Technical
The Fire whirl is unstoppable almost a direct clone of the Twister if not for one thing: the small, sad, bullet barrels on the sides of its missiles are replaced with Flamegun barrels. This small change, turns this from a mediocre tank to an unholy hellbringer that will crush all under its treads. This is what Twister could have been, No, what Twister SHOULD have been, all the way back in ancient and hallowed Diep. Now that it has been neglected for too long, it's latent potential has arisen and its wrathful hatred shall smother all that dare stand in its way. Also it can have a total of 5 possible missiles active at once.

Upgrades to

 * The Fire whirl does not have any upgrades due to it being the finality of all, the triple affirmative, the annihilation of the biosphere, the endless vortex that will consume until there is nothing left but itself, and the fact that it is a tier 5 tank.

As the Fire Whirl

 * So, the whole thing that made the Twister branch so powerful was that you could stack bullets while moving in one direction to create a rather underwhelming bullet vortex. The end of times Fire whirl takes this to a whole new level.
 * The Fire Whirl's Missile stack has inhumane amounts of damage and knockback, and a full stack while the player is holding shift can shred a beta pentagon in half a second.
 * The build that I personally have had the most success with is 0/0/2/8/9/9/9/4/1/0. This optimizes the stacking of missiles to create the vortex of annihilation spoken of in the ancient writings.
 * Circle around the map, moving in one direction. You are at your strongest when the enemy is in front of you, and you have been moving in one direction for some time.
 * Turn on autofire and move straight to stack as many as possible. Upon encountering an insignificant speck enemy, hold shift. This sends all of your Missiles into MAXIMUM OVERDRIVE, as they start to spin rapidly and increase their area of damage while decreasing specific area damage. In your stack, this downside is negligible, as there are simply too many of them to matter.
 * If your stack disappears for whatever reason, try to shoot directly at the enemy. Your bullets are surprisingly powerful, and even if they miss, the Flamegun barrels will still hit them and deal some damage.
 * Try to stay inside your stack, but if there is a or -branch tank ahead, get ready to run.
 * Also, this tank only really works on open maps because of the long time it takes to stack up bullets (best on FFA), so don't try to use it in maze.

Against the Fire Whirl

 * There is no counterplay to this demon of endless destruction. All will be crushed before the swirling death that it commands.
 * All jokes aside, ambush tanks such as ỳ̷̖͝o̸̤̍̋u̸͎͉̅͝ ̸̟͙͌̚k̷̠̇̋ň̸̨̩̅ȍ̴̦̾w̵̦͗̇ ̸͇͗w̴̪͕̐͋h̸͇̊a̵͔͇͊̚ť̶͓͚̈ ̸̬̼͌̒ţ̷́ö̵̟̲́ ̸͕͛͠d̵̩͓̀͝ò̵͜͠ do not stand a chance, as any Fire Whirl player who knows what they are doing will stay inside their stack at all costs.
 * You can exploit this tendency by using or -branch tanks. In the case of the Mace, it can occasionally scare the Fire Whirl and murder their stack. In the case of Steamroller, you should be able to snipe the Fire whirl through the Missile stack.
 * Drone tanks are another excellent choice to take out the Fire Whirl, as they can obliterate it from a safe distance. Tanks like, , and the branch are good for this because of their high DPS drones.
 * And of course, If all else fails, ỳ̷̖͝o̸̤̍̋u̸͎͉̅͝ ̸̟͙͌̚k̷̠̇̋ň̸̨̩̅ȍ̴̦̾w̵̦͗̇ ̸͇͗w̴̪͕̐͋h̸͇̊a̵͔͇͊̚ť̶͓͚̈ ̸̬̼͌̒ţ̷́ö̵̟̲́ ̸͕͛͠d̵̩͓̀͝ò̵͜͠..