Category:Tank Immunities

This category groups the types of immunities tanks can have. An immunity is broadly defined as a passive ability that completely nullifies some aspect of an enemy tank, be it their effects, knockback or invisiblity.

Click on each section's header to navigate to the dedicated category with more information.

Debuff Immunity
These tanks are immune to the additional effects of the entire Chiller branch. This extends to both Acid and Torch and additionally the critical hit bonus of Canasta branch. This is generally considered the most powerful immunity due to its broad scope, and the power of the debuffs that it is immune to.

Knockback Immunity
These tanks cannot be knocked back by bullet impacts.

Radar Tanks
While not a conventional form of immunity, these tanks can always see invisible entities at full opacity. As such they can be considered to be "immune" to Invisible Tanks.

Damage Immunity
This is the rarest form of immunity, granting its wielder near-complete immunity to damage and thus an inability to die. This ability has only ever been found on one (now removed) tank, the Disappointment.

Trivia

 * There are a handful of tanks with two types of immunity at once, but none with three or more.
 * Some tanks have abilities that their own equipment counters. For example, Seeker can become invisible but is also a Radar Tank, and Windu has boosted knockback (from being a Waraxe branch) despite being immune to knockback itself.
 * No Debuff-Immune tank can inflict debuffs.
 * Jammer is notable for having a specific countermeasure to Radar Tanks.