Sniper

Design:
The Sniper features a circular base with a rectangular Cannon on the front. Compared to its predecessor, the Basic Tank, the cannon length is slightly longer.

Technical:
The Sniper has an increased field of vision than the basic and faster Bullet Speed; however, it has a reduced rate of fire.

Using:
The player should use their larger Field of View to their advantage. The snipers low rate of fire is bad for close quarters, so the player should avoid the target by staying as far away as possible.

Ideally, a Sniper should approach its enemy (who does not know that the Sniper is there) stealthily.

A good tactic with the Sniper is to shoot at where the player’s target will be. The player must always predict their enemies’ movements.

when a Sniper encounters another player nearby is to run away unless one has a clear advantage. If they see the player and fire at them, they should move away from them and if they follow the player, fire at them and watch every direction, as another player, such as one with a rammer build, can quickly move in to kill the player if they don’t see it in time.combat.

against:
Drone classes can easily surround and overwhelm a Sniper due to its slow Reload. However, if a sniper catches a drone tank off guard or while its drones are away, the sniper will almost always kill the drone tank.

Player using tanks in the Destroyer branch can outmaneuver and kill a Sniper due to the increased damage per shot and typically greater mobility at close to medium range.

Bullet Spammers like the Triplet, Penta Shot or Sprayer can also overwhelm a Sniper through sheer DPS at close range.

Rammers like tanks in the Tri-Angle and Smasher branches can charge at a Sniper while dodging the fast bullets, quickly killing it.

Thanks to diep.io wiki