Proximity

 is a Tier 5 Tank that upgrades from Flintlock and Captor at level 60.

Design
The has an identical barrel to the Flintlock, but with a -style extended tip barrel.

Technical
The is simply a combination of its branches. Its traps can become invisible after staying still and the tank can cause each of them to detonate by holding right click.

As the

 * This tank is insanely powerful due to the power of Flintlock's traps and the invisibility they can utilize.
 * Once you have set up a trapfield, go a bit away from it while they slowly become invisible. Once they are fully cloaked, you can return to it and hang around inside it, baiting hapless players into it.
 * As with Flintlock, remember that your traps have a significant cooldown period between explosions. Even at max reload, you can usually only get about 2 explosions out of a single trap before it naturally expires.
 * Also remember that your explosions are not instant, and you must hold right click before the explosions are triggered.

Against the

 * It is highly advised to use Radar Tanks against this as you can very easily be caught off guard by a 's trapfield otherwise.
 * Despite being the signature Radar tank branch, the branch is a poor choice since the  is still a Flintlock and can point-blank blast you with a trap explosion as you try to approach.
 * Bullet spammers are also a decent choice, as the traps are quite prone to knockback and spamming enough bullets can act as a lite version of radar.
 * If your tank falls into neither of these categories, you should probably just avoid the entirely. Keep about a screen's distance as most strategies used with the tank keep them within about a screen's distance of their trapfield.
 * You can give the a taste of its own medicine with  due to its increased range and precision, but beware of being caught off guard by a 's traps.
 * If you think a is trying to bait you somewhere, stop following immediately. They are most likely leading you to an invisible grenade nest.



Trivia

 * Despite its name, its traps do not explode based on enemy proximity and are still manually controlled like Flintlock's.