Socker

 (also known as the Jabber) is a Tier 5 Tank that upgrades from Puncher and Steamroller at level 60.

Design
The is essentially just a slightly scaled-up version of Puncher, scaled even larger than Clicker. Its base and barrel get wider compared to Puncher.

Technical
The is simply the Destroyer version of Clicker. It does lots of damage per hit, but its damage is split amongst the burst of bullets typical of the Clicker branch.

As the

 * Your reload is extremely low, and even with full reload, it can take some time to get ready for another shot.
 * Because of this, strategy relies heavily on the gamemode that you are playing.


 * In FFA and nTDM, the reload and movement speed skills are CRUCIAL to survival. With low movement speed, you'll be almost certainly killed or severely damaged before you can shoot again, and reload lowers the time you need to dodge
 * Don't try to out-damage any large bullet, such as those from the and  branches. Because of the Socker's Clicker ancestry, it has a very low chance of getting any bullets through.
 * However, Tanks with a relatively weak cloud such as some -branch tanks
 * Most importantly, don't miss.


 * The fun begins in Portal gamemodes. You do not need ANY reload, whatsoever. This is because after leaving a portal, you recieve 15 seconds of invincibility. This is around the same time that you need to reload.
 * An stupidly powerful build is 0/0/9/9/9/9/0/5/1/0. This maximises your bulletstack's potential, while also giving you enough movement speed to run back into a portal and a bit of regen for more survivability.
 * This build is SO broken, that you can one shot almost any tank in the game, except for perhaps some supertank-build -branch tank. The only problem is you need a very long time to reload, but the Portals take care of that.
 * In this gamemode, the Socker occupies a niche similar to, that I like to call the Portal Hogger. It consists of shooting at some poor sap, running into a portal, and waiting to reload while in invincibility.
 * You don't even have to be too good at aiming. It's often more about who shoots first and reaction time, than aim. If you spend too long trying to aim up your shot like this guy, you'll be atoms before you've pressed space.
 * Even if you miss, with the Portal Hogger s t r a t , You should never be more than two seconds of holding a movement key from invincibility and a free reload.


 * As for Dominations? just.. don't.
 * Don't play Socker in Domination.



Against the

 * Utilize the back shield of the to block the Socker's one attack. They are pretty much defenceless for at least 5 seconds after they shoot.
 * Experienced Socker players can try to bait you into thinking that they have a longer reload time than they actually have, so try to be aware of this and be ready to block or dodge any attack they make, at any time.
 * Like all bullet tanks, The entire branch can smoke them from behind the cover of a rock.
 * Smashers are not advised, as the Socker is capable of one shotting most. Unless you are a playing a -branch tank and the Socker literally rams into you without knowing that you are there, or you know for certain that they are on cooldown (eg. if you just saw them fire) and have the element of surprise, you should not attempt an engagement on the Socker.
 * Bullet spammers such as y̵̨̽̌͋̋ ̷͈̜̽o̴̩̺̺̙̕͝ ̷̧̜̭̳͂̍̍ṷ̸͚̟͐̀͑͐ and the  can cancel the Socker's Bulletstack with their thick bullet cloud.
 * As mentioned somewhere in the As the Socker section, Annihilator and co. can block the Socker's Bulletstack with their thick bullet. However, this is not guaranteed to work, because it depends heavily on the builds of you and your opponent.
 * Most importantly,  shoot him before he shoots you .



Trivia

 * This tank was known as the Jabber in Oxyrex.