Stats

Stats are upgraded by Skill Points. It costs one skill point per upgrade. The upgrades give a smaller boost the more you buy. A player can have a maximum of 42 skill points. The upgrade cap of most tanks is 9. Most Smasher-branch tanks have an upgrade cap of 12 instead, while Auger-branch have an upgrade cap of 15.

You can buy Body Damage, Max Health, Bullet Speed, Bullet Health, Bullet Penetration, Bullet Damage, Reload, Movement Speed, Shield Regeneration, and Shield Capacity.

Body Damage
The Body Damage stat increases damage dealt when in contact with another entity with health (e.g. Tank, Polygon, Crasher, etc.). This is mainly used for ramming builds.


 * 1 point for Body Damage deals 15.
 * 2 points for Body Damage deals 20.
 * 3 points for Body Damage deals 25.
 * 4 points for Body Damage deals 30.
 * 5 points for Body Damage deals 35.
 * 6 points for Body Damage deals 40.
 * 7 points for Body Damage deals 45.
 * 8 points for Body Damage deals 50.
 * 9 points for Body Damage deals 55.
 * 10 points for Body Damage deals 60.
 * 11 points for Body Damage deals 65.
 * 12 points for Body Damage deals 70.
 * 13 points for Body Damage deals 75.
 * 14 points for Body Damage deals 80.
 * 15 points for Body Damage deals 85.

Max Health
The Max Health stat increases maximum health. This is also commonly used for ramming builds.


 * 1 point for Max Health adds 1.5% health.
 * 2 points for Max Health adds 2% health.
 * 3 points for Max Health adds 2.5% health.
 * 4 points for Max Health adds 3% health.
 * 5 points for Max Health adds 3.5% health.
 * 6 points for Max Health adds 4% health.
 * 7 points for Max Health adds 4.5% health.
 * 8 points for Max Health adds 5% health.
 * 9 points for Max Health adds 5.5% health.
 * 10 points for Max Health adds 6% health.
 * 11 points for Max Health adds 6.5% health.
 * 12 points for Max Health adds 7% health.
 * 13 points for Max Health adds 7.5% health.
 * 14 points for Max Health adds 8% health.
 * 15 points for Max Health adds 8.5% health.

Bullet Speed
The Bullet Speed stat increases bullet speed. This might lower the bullet damage by a bit, as the bullet takes less time to pass through the enemy player, lowering the amount of damage dealt. Because bullets still take the same time to disappear, this also increases the bullet range. This is most useful in Sniper-class tanks and Pounder-class tanks.


 * 1 point for Bullet Speed adds...
 * 2 points for Bullet Speed adds...
 * 3 points for Bullet Speed adds...
 * 4 points for Bullet Speed adds...
 * 5 points for Bullet Speed adds...
 * 6 points for Bullet Speed adds...
 * 7 points for Bullet Speed adds...
 * 8 points for Bullet Speed adds...
 * 9 points for Bullet Speed adds...
 * 10 points for Bullet Speed adds...
 * 11 points for Bullet Speed adds...
 * 12 points for Bullet Speed adds...
 * 13 points for Bullet Speed adds...
 * 14 points for Bullet Speed adds...
 * 15 points for Bullet Speed adds...

Bullet Health
The Bullet Health stat increases bullet health. This allows the bullet to receive more damage when penetrating a polygon, player, or crasher. This is most useful in bullet spammers.


 * 1 point for Bullet Health adds...
 * 2 points for Bullet Health adds...
 * 3 points for Bullet Health adds...
 * 4 points for Bullet Health adds...
 * 5 points for Bullet Health adds...
 * 6 points for Bullet Health adds...
 * 7 points for Bullet Health adds...
 * 8 points for Bullet Health adds...
 * 9 points for Bullet Health adds...
 * 10 points for Bullet Health adds...
 * 11 points for Bullet Health adds...
 * 12 points for Bullet Health adds...
 * 13 points for Bullet Health adds...
 * 14 points for Bullet Health adds...
 * 15 points for Bullet Health adds...

Bullet Penetration
The Bullet Penetration stat increases bullet penetration. This allows the bullet to deal more damage when penetrating a polygon, player, or crasher. This synergies well with Bullet Health, and is most useful in bullet spammers.


 * 1 point for Bullet Penetration deals...
 * 2 points for Bullet Penetration deals...
 * 3 points for Bullet Penetration deals...
 * 4 points for Bullet Penetration deals...
 * 5 points for Bullet Penetration deals...
 * 6 points for Bullet Penetration deals...
 * 7 points for Bullet Penetration deals...
 * 8 points for Bullet Penetration deals...
 * 9 points for Bullet Penetration deals...
 * 10 points for Bullet Penetration deals...
 * 11 points for Bullet Penetration deals...
 * 12 points for Bullet Penetration deals...
 * 13 points for Bullet Penetration deals...
 * 14 points for Bullet Penetration deals...
 * 15 points for Bullet Penetration deals...

Bullet Damage
The Bullet Damage increases the damage your bullet inflicts to shapes, crashers, bosses, and players. This is useful for all bullet-build tanks, because you will deal almost zero damage otherwise.


 * 1 point for Bullet Damage deals...
 * 2 points for Bullet Damage deals...
 * 3 points for Bullet Damage deals...
 * 4 points for Bullet Damage deals...
 * 5 points for Bullet Damage deals...
 * 6 points for Bullet Damage deals...
 * 7 points for Bullet Damage deals...
 * 8 points for Bullet Damage deals...
 * 9 points for Bullet Damage deals...
 * 10 points for Bullet Damage deals...
 * 11 points for Bullet Damage deals...
 * 12 points for Bullet Damage deals...
 * 13 points for Bullet Damage deals...
 * 14 points for Bullet Damage deals...
 * 15 points for Bullet Damage deals...

Reload
The Reload increases the rate of fire of bullet tanks, and respawn rate of minions and drones. For tanks with no barrels (Smasher branch), this turns into acceleration.


 * 1 point for Reload adds...
 * 2 points for Reload adds...
 * 3 points for Reload adds...
 * 4 points for Reload adds...
 * 5 points for Reload adds...
 * 6 points for Reload adds...
 * 7 points for Reload adds...
 * 8 points for Reload adds...
 * 9 points for Reload adds...
 * 10 points for Reload adds...
 * 11 points for Reload adds...
 * 12 points for Reload adds...
 * 13 points for Reload adds...
 * 14 points for Reload adds...
 * 15 points for Reload adds...

Movement Speed
The Movement Speed increases your movement speed. This is recommended for rammers.


 * 1 point for Movement Speed adds...
 * 2 points for Movement Speed adds...
 * 3 points for Movement Speed adds...
 * 4 points for Movement Speed adds...
 * 5 points for Movement Speed adds...
 * 6 points for Movement Speed adds...
 * 7 points for Movement Speed adds...
 * 8 points for Movement Speed adds...
 * 9 points for Movement Speed adds...
 * 10 points for Movement Speed adds...
 * 11 points for Movement Speed adds...
 * 12 points for Movement Speed adds...
 * 13 points for Movement Speed adds...
 * 14 points for Movement Speed adds...
 * 15 points for Movement Speed adds...

Shield Regeneration
Shield Regeneration replaces the Health Regeneration stat from Diep.io. The more points spent in here, the faster the shield and health regenerate. This is useful for rammers.


 * 1 point for Shield Regeneration adds...
 * 2 points for Shield Regeneration adds...
 * 3 points for Shield Regeneration adds...
 * 4 points for Shield Regeneration adds...
 * 5 points for Shield Regeneration adds...
 * 6 points for Shield Regeneration adds...
 * 7 points for Shield Regeneration adds...
 * 8 points for Shield Regeneration adds...
 * 9 points for Shield Regeneration adds...
 * 10 points for Shield Regeneration adds...
 * 11 points for Shield Regeneration adds...
 * 12 points for Shield Regeneration adds...
 * 13 points for Shield Regeneration adds...
 * 14 points for Shield Regeneration adds...
 * 15 points for Shield Regeneration adds...

Shield Capacity
Shield Capacity determines how much percent of damage you take. The more shield health, the less percent of damage you take. This is useful for rammers.


 * 1 point for Shield Capacity adds...
 * 2 points for Shield Capacity adds...
 * 3 points for Shield Capacity adds...
 * 4 points for Shield Capacity adds...
 * 5 points for Shield Capacity adds...
 * 6 points for Shield Capacity adds...
 * 7 points for Shield Capacity adds...
 * 8 points for Shield Capacity adds...
 * 9 points for Shield Capacity adds...
 * 10 points for Shield Capacity adds...
 * 11 points for Shield Capacity adds...
 * 12 points for Shield Capacity adds...
 * 13 points for Shield Capacity adds...
 * 14 points for Shield Capacity adds...
 * 15 points for Shield Capacity adds...