Sniper

The Sniper is a tank upgrading from the Basic at level 15. The main focus of its branch is increased FoV and fast bullets.

Design
The Sniper features a circular base with a rectangular gun on the front. Compared to its predecessor, the Basic, the cannon is slightly longer.

Technical
Sniper has an increased field of vision than the Basic and faster Bullet Speed; however, it has a reduced rate of fire.

The Sniper upgrades from the Basic at level 15.

The Sniper can upgrade to the following:
 * Assassin (Lv. 30)
 * Hunter (Lv. 30)
 * Minigun (Lv. 30)
 * Rifle (Lv. 30)
 * Borer (Lv. 30)
 * Lumberjack (Lv. 30)
 * Clicker (Lv. 30)
 * Twin Sniper (Lv. 30)
 * Flank Sniper (Lv. 30)
 * Auto-Sniper (Lv. 30)
 * Gatling Gun (Lv. 30)
 * Obliterator (Lv. 30)
 * Snipebrid (Lv. 30)
 * Navigator (Lv. 30)
 * Huntress (Lv. 30)
 * Shootist (Lv. 30)
 * Chasseur (Lv. 30)
 * Chiller (Lv. 30)
 * Mini Lightning (Lv. 30)
 * Snipe Guard (Lv. 45)
 * Oscilloscope (Lv. 45)
 * Crowbar (Lv. 60)

As the Sniper
The player should use their larger field of view to their advantage. The Sniper's low rate of fire is bad for close quarters combat, so the player should avoid the target by staying as far away as possible.

Ideally, a Sniper should approach its enemy (who does not know that the Sniper is there) stealthily.

A good tactic with Sniper is to shoot at where the player’s target will be. The player must always predict their enemies’ movements.

When a Sniper encounters another player nearby, it should run away unless it has a clear advantage. If they see the player and fire at them, they should move away from them and if they follow the player, fire at them and watch every direction, as another player, such as one with a rammer build, can quickly move in to kill the player if they don’t see it in time.

Against the Sniper
Drone classes can easily surround and overwhelm a Sniper due to its slow Reload. However, if a sniper catches a drone tank off guard or while its drones are away, the sniper will almost always kill the drone tank.

Player using tanks in the pounder branch can outmaneuver and kill a Sniper due to the increased damage per shot and typically greater mobility at close to medium range.

Bullet Spammers like the Triplet, Penta Shot or Sprayer can also overwhelm a Sniper through sheer DPS at close range.

Rammers, like tanks in the Propeller and Lancer branches, can charge at a Sniper while dodging the fast bullets, quickly killing it.

(This information brought to you by the Diep.io wiki, with slight modification)