CHK-X

The CHK-X line (Chevron King-X)are one of the many tiered bosses, aka X-K-K bosses. They are based off of the Chevron shape, which is that of the Semi-Crusher.

The Chevron King line is currently on the TESTBED line, presumably being released some day, as it certainly is t powerful, aside from it’s Flank Speedbump minions. When it is released, the Pulsar will probably be able to evolve into it, as crashers can now evolve, and the Pulsar is a Semi-Crusher, which is a crasher.

Tiers
CHK-1=

Design
The CHK-1 looks like a Pulsar with a Launcher turret.

Technical
The CHK-1 works about the same as the Pulsar, just with the addition of an actually attacking Launching Missile.

Countering
The CHK-1’s thruster doesn’t help it too much, so it’s main form of attack is that Launcher turret. Just get another launcher tank (Rocketeer line is preferred) that can out penetrate it.


 * -|CHK-2=

Design
The CHK-2 looks like the CHK-1 but the Launcher turret is now a Spawner turret, and it’s Launcher turrets are on the sides of it.

Technical
The CHK-2 rams, fires missiles and controls 2 Flank Speedbumps. The Flank Speedbump fires 3 missiles per shot. The Missiles have 9 stacked Blaster turrets, all taking a few moments to thrust.

Countering
Now that the CHK has Flank Speedbumps, it’ll be a little more challenging to kill it. You will definitely need those Rocketeers again, maybe Speedbumps, as there are Flannk Speedbumps, and they aren’t that large, about the size of a lvl 26 tank. Your missiles are larger so they can easily destroy it. Surges, Receptacles, Railshoes and Coilguns would also be useful here. The Surges are, well, surging. The Receptacles and Railshoes can do massive damage while possibly harming the Flank Speedbump behind you, as they both have those Pelleter backs. The Railshoes and Coilguns can do extreme damage while having good advantages.


 * -|CHK-3=

Design
The CHK-3 looks like a Pulsar but it has no Launcher turrets, it has gained 4 auto turrets, 2 Spawner turrets replacing those Launcher turrets, and 2 massive drone Spawners on it’s frontmost sides.

Technical
This thing no longer rams, it now spawns MASSIVE drones, presumably 6, it has 4 barely effective turrets, and now spawns 4 Flank Speedbumps. Oof, you’re dead.

Countering
Again, using the strategy with the Railshoes, Receptacles, Coilguns, Speedbumps and Surges. This time you will need Shovels, Counter-Clockwises, and any tank that can easily destroy the massive drones.