Annoyance

The Annoyance is a tier 5 tank that upgrades from the Jump Smasher and the Bonker at level 60.

Design
The Annoyance has a Jump Smasher body, which is noticeably smaller than normal. The shell fits more tightly around the body.

Technical
The Annoyance has the same upgrades as the Jump Smasher, and it has an upgrade cap of 12. The Acceleration upgrade is replaced with the Jump Rate upgrade. Like the Jump Smasher, it has the ability to jump around half of its FoV in the direction of the cursor. Like the Bonker, it has slightly faster movement speed, but with less acceleration, FoV, and health.

Upgrades
The Annoyance upgrades from the Jump Smasher and the Bonker. It does not upgrade any further.

As the Annoyance

 * Your best bet is to use your jumping ability to surprise tanks, preferably with equal or lower FoV than you, and ram them before they can react.
 * Avoid the Chiller branch at all costs. If you do get hit, try to evade the shots to not succumb to permaslow. Once you evade 2 shots, the slowing effect should subside.
 * With enough health, you can kill bullet spammers by rushing up to them with the jump ability before they notice you, and then just walk through their bullets and reach them with enough remaining health to kill them.
 * If you fail to ram a tank, do not be afraid to jump away using your ability. With around 5 points put into jump rate, it should recharge at a reasonable rate.
 * Don't jump through large quantities of bullets. Because damage is affected by how fast both you and the bullet are moving, even small amounts can deal deceptively large amounts of damage.
 * If you encounter an auto-tank: for slower firing tanks like Bomb-2, dodge it's projectile, then jump in to ram it. For faster firing auto tanks, either tank the bullet cloud or wait until it and it's auto turrets are distracted.



Against the Annoyance

 * Use Chiller-branch tanks, especially Nitrogen. Permaslow is one of the easiest, low-risk ways to deal with any smasher, and Nitrogen, with it's extended slow effect, forces them to dodge more bullets if they want to escape the effect.
 * As a bullet-spammer, use the knockback from your gun to propel yourself away from the annoyance while backing away.
 * Some Annihilator-branch tanks can deal enough damage to the Annoyance to deplete enough of its health to discourage it from attempting a ram in one shot, but this is never guaranteed.