Plinth

= Plinth = The Plinth is a Tier 5 Tank branching from the

Design
The Plinth is identical to the Propper in every way except that the pentagonal back cannon is slightly wider.

Technical
The Plinth's minibases (shot out of the back cannon with alt-fire) now have a structure akin to a Celestial, with a secondary pentagonal shell atop the primary minibase body. The secondary shell has 5 mounted trap turrets, and the stats of the turrets do not appear to have been changed

The Plinth can only have 2 Minibases at a time, and trying to shoot another does not despawn the last minibase shot, and you must wait for it to despawn or be destroyed, so you should be more careful after you have shot your minibases.

Upgrades to

 * None

As the Plinth

 * One way to play is like / where you turn around and fire your minibase into the enemy, depleting some of their health. The Minibase cannon has deceptively quick reload, assuming you have no minibases active.
 * It takes around two and a half minibases to take out a bullet spammer such as through their bullet cloud.
 * Use E. You still have full control over your minibase cannon, and the was never designed to be a one shotter anyway.
 * Stick around your minibase's trap clouds. They can shred any tank which does not know what is in front of it, such as, leaving them open to attack by your Basic gun.

Against the Plinth

 * Try to bait out its minibase shots and then rush in while it is near defenceless.
 * This is especially important if you are playing a ramming build on any tank. 1 minibase in your face (hey, it rhymes!) can bring you down to not enough health to ram successfully, let alone another two.
 * Alternatively, try to bait the Plinth out of its minibases. Unfortunately, this probably won't work, as most players know what they are doing.
 * Be aware of the Basic cannon, it is not to be underestimated.
 * No matter how much health you have, do NOT run through the minibases. Go around.
 * The minibase traps and bullets can deal surprising damage when moving at high speed, making shooting star a less-than-ideal tank for taking out the Plinth.