User:Voldermortlite/Your Page Name here

This space is for bosses and tanks. I will put them here occasionally. You may comment but if they are disrespectful I will report said comment. Note that this is not rel. I merely use correct grammar so the computer doesn't auto correct.

= Tanks =

S-Scooter
The s-scooter is a tank that upgrades from either the Scooter or Battleship.

Design:
The s-scooter is basically a scooter-excursion cross. The sides shoot out excursion drones whilst the back of the tank has booster thrusters. The front turret is the pudgy Scooter turret.

Technical:
The S-Scooter is a very powerful tank that, if in the right hands, could shred anything it wants. Noobs, though, would have trouble handling the intense speed. In fact it crosses the entire map in around 10 seconds so is not ideal for 2TDM as you could fall into the enemy's base. To counter this, the Bullet Speed upgrade factor is entirely removed, replaced with "Drone Speed" which also affects the front turret.

Excursion drones are identical to drones with maxed penetration, health, and damage. But minimized speed. The front turret shares the same stats as the original Scooter.

As the S-Scooter

 * Focus on a Booster style build, however be careful, you could hit some very unexpected troubles along the way when you're zooming around (such as a boss or sanctuary or what's worse, a rock) and it would cause immense damage. Hitting the polygon would cause instant death.
 * Do not fight against Smasher branch. If they time correctly, they could get in your way and kill you. Destroyer branch can time bullets perfect, then kill you with said bullet.

Against the S-Scooter

 * The most obvious thing to do in 2TDM: Get in fron of your base, wait for the scooter to get into view, move away. With any luck the S-Scooter will crash into the base.
 * Pretty much nothing else can counter it except polygons.

Kiosk Mini
The Kiosk Mini is a tank that is based off of Kiosk and upgrades from the Necromancer and Overdrive. It is a tier 4 tank.

Design
The Kiosk Mini, as the name implies, looks like a much smaller and less dangerous version of Kiosk. There are a few differences though:


 * Instead of the two auto turrets on the front, it trades them for drone firepower. The two front ones spawn "Inferior" Kiosk sunchips drones that act normally. The fun begins with the back turret and the "Supreme" sunchips. These have both the pattern of regular Kiosk drones and an auto turret on top.
 * Instead of a puny four sunchips drones, Kiosk Mini literally crushes Kiosk in drone firepower. It has 57 sunchips in total.
 * Touching a Small Square will turn it into a Inferior Sunchip. Larger Sunchips can infect Sanctuary Squares.
 * The Kiosk Mini is very powerful compared to its corresponding boss.

Upgrades
The Kiosk, unsurprisingly, upgrades from Necromancer (obviously) and Overlord.

It will upgrade into the following

Pentakiosk (higher damaging sunchips but less of them)

Triakiosk (powerful sunchips with auto turrets, no Superior or inferior)

EK-Kiosk (a hybrid between EK-0 and Kiosk Mini)

Eggakiosk (at most a hundred ridiculously weak but fast spawned sunchips)

All, except for EK-Kiosk and Triakiosk, have Superior and Inferior sunchips.

Technical
Being a mockup of Kiosk, Kiosk Mini goes far beyond its predecessor to achieve full drone supremacy. The auto turret is basically (besides the sunchip and base shape) the only thing Kiosk Mini inherits from its boss.

Strategy
The Kiosk Mini is not to be underestimated. It can catch an unsuspecting tank off guard. The Pounder, Grower, or Trapper branch obviously works against it, 57 sunchips, 17 of which are giant, cannot avoid giant bullets or barrages of traps.

As Kiosk Mini

 * With your half-a-hundred-sunchip army, other tanks are going to flee as they see you.
 * Stay away from Pounder, Trapper, or Mini Grower branch. Not necessarily the tanks themselves, bud upgrades of them.
 * Underseer branch will stay and fight only to discover it is far outnumbered. Since you have a much larger FoV than Underseer, cough cough the Necromancer, you can sneak the drones up behind the enemy, then ambush them. Be careful of auto turrets though, they will ruin your day.
 * Any other drone tank than mentioned above simply does not have any amount of drones compared to their new enemy (think: 6 or 8 vs 57? 57 will win for sure)
 * Any other tank, Kiosk stomps.
 * Only Superior Sunchips can infect. The rest just get damaged by trying to.
 * When in need of heavy support, you can call the Inferiors and smash the enemy.
 * If you feel honorable, fight the Underseer with a handful of Inferior sunchip drones. They will still lose.

Against Kiosk Mini

 * If you see it, RUN. As Hybrid, Overseer, Underseer, or Cruiser, you stand no chance. The 57 sunchips will smash you before you can sneeze. Either run or spin to tell them you've accepted defeat.
 * Or do the latter, sneak drones behind it, then smash the Mini before it can to you.
 * If you are a Destroyer, the bullet will kill sheer amounts of sunchips.
 * Trapper branch applies to above.
 * Grower bullets will kill many sunchips and when you run Kiosk Mini will try to run through bullets. The kiosk mini's miniscule health is bad for said tank.
 * Kukri works especially well for this. Keep spinning and Kiosk Mini will try to kill bullets, they will die.

= Bosses, Crashers, and Sentries =

X-K-X Sentries
The X-K-X Sentries (most notably the EK-X Sentries) are a group of Sentries based off of X-K-X bosses.

To simplify things, the page is listing the EK-2 tier.

Design
So as all X-K-X are not the same, so too are the sentries. EK-2 Lite has a big Smasher base. The base is the size of a triangle. On every other side starting from the front there is a Cruiser turret. The rest have Basic Turrets.

Technical
Being an EK-X mini boss, the EK-2 Lite is dangerous, though as an individual, not very, if at all. Unlike other Sentries (who move towards you) the EK-2 keeps its distance. When it's at low health, as a last ditch effort it will attempt to ram its target, which it fails mostly.

When it's alone:

 * Don't worry, the sentry will not pose any threat.
 * A bullet spammer with high Penetration and Health will work wonders. The bullets will outpenetrate the EK-2 Lite's swarm drones and bullets. Do not get cocky though.

When it's with other Crashers/Sentries:

 * Be a little more careful, the sentry now has protection.
 * Strangely, if another Sentry except for X-K-X shoots it, EK-2 Lite will take damage
 * Low amount of cover for sentry: attack with no mercy. High amount of cover for sentry with horrible bullets on you: run. Follow that rule and you will win.

As part of the Egg Sentry Coup:

 * RUN. The sentry is likely only a pawn in the entire thing. Grouped with other Egg Sentries, the EK-2 Lite is devastating.
 * Team on them. Do not keep firing your bullets.
 * Attack the EK-6 Lite first. Then the coup will scatter and die.

Lord of the Polygon
The Lord of the Polygon is a boss with multiple variants.

Design
All of the Lords have a base Polygon, which corresponds to their original polygon.

Technical
All Lords have controllable Ammo. Egg relies on swarm drones and traps. Square relies on sunchips. Triangle uses Traps. Pentagon uses regular drones. All have an Auto Turret on the top. There is a chance they will become poisoned and deal damage themselves. They follow shape evolution, but Egg and Squares can spawn naturally. Squares will spawn with a nest:

Said nest consists of several Quadral Squares, some Supersplitters, and many regular squares. There is a chance a Square Sanctuary will spawn.

Countering
Killing a Lord of the Polygons is hard even when facing the Egg. The Egg is the weakest but takes the least amount of time between spawning and evolving, 10 minutes. The Lord of the Squares is harder, but takes 15 minutes to evolve. Triangles take 20 minutes, while Pentagons take half an hour to corrupt. If the boss becomes corrupted, run. Either duke it out between an Alpha shape (if Squares) or stay and fight. If the entity is still alive when the ACs arrive, they will prioritize the Lord(s) over Tanks. Thus the Tanks can find somewhere to hide.

General strategy: Kill the controlled ammo, out penetrate the bullets, and you will survive. Do not take too long though, the boss will evolve after some time.

Legendary Bosses Xtreme
The Legendary Bosses Xtreme are a handful of bosses spawning from Influxes and as Nest Protectors.

For some reason they are al gray, even though their bosses are very colourful.

Legendary Implosionist
The Legendary Implosionist is a gray Xyv with poison and Freezing ammunition. It is the only one of the Legendaries not to be an Influx or Nest defender.

Design:
The Legendary Implosionist is basically a Xyv with extra powerful ammo and gray color.

Technical:
The Legendary Implosionist is powerful, with PS-33 drones, Sunchips with freeze effect, all being rounded out with freezing Defender Traps and poison bullets. To make matters worse the effects stack (i.e, say you got hit with a Sunchip and trap, you'd get twice as much freezing effect) but fortunately the Sunchips and Drones only inflict so much, with the Sunchips giving a 2% reduction in speed for 1 second and the Drones only doing 1 pt of dps, and for 2 seconds. Individually the drones are not weak, however pulling up all drones and chips, you are trying to fend off a 28 dps rate for a full minute (at most) and a 60% speed reduction for 30 seconds. Fortunately both Crashers and Squares disappear after around 10 seconds and the boss does not have much other defense (its respawn rate is ludicrously slow) besides auto turrets and traps. Just like normal traps the Freezing Traps go away after a while. The bullets have around the range of a Flamethrower. The traps do 3% reduction for 2 seconds and the bullets do 3 poison dps for 1 second.

Put together, the entire stock of ammo does around 100% speed reduction (total freezing) for a minute and 50 dps for 104 seconds. It is unlikely you will be hit by full ammo however, because the Legendary Implosionist only does one ammo stock per target. This is also an advantage, the boss can effectively focus on 4 targets, provided all targets are within attack range.

Upon death it spawns one or two PS-33s, a couple Defenders, and two Summoners upon death.

Countering
==== The boss has ludicrous health, the ammo is super OP, and worse, you may be caught in solo. So what do you do? Running is not an option, the boss can see the entire map. It is on par with a Tri Angle that is boosting around per speed so again running is nullified. You either stay and fight or reload the page. ==== Fighting is surprisingly easy, the ammo uses Kiosk mechanics with one much needed difference: the drones and sunchips will not focus on you until they bump into you. Controlled ammo is affected by effect bullets, note that.

Once you killed it, separate all 6 new bosses into multiple groups. Have multiple tanks destroy each one. Kill them slowly. It should work.