Tutorial:Boss Rush Strategy

A well used, evidence backed, proven against the test of time, and just plainly a great strategy for winning Boss Rush in 10 minutes.

Upon Spawning
The moment you spawn, check the leaderboard. If it is just filled with the AWP-1, Bots, and you, and there is less than 20 minutes in Boss Rush, get out of the server. Go play FFA and break a world record, as this strategy requires at least 5 people.

Necessary tanks
When you spawn, get together. You will need the following:


 * A speedy tank with a shield, such as the Shield-Angle, to be used as a boss bait.


 * At least 2 direct bullet spammers like the Minigun-branch, Triplet-branch or Twinceptionist.


 * A crowd controller for dealing with swarms and minions, like the Penta-Machine or the Twisted Hybrid.


 * A Redistributor or a Builder-branch tank.
 * A Flail-branch tank such as Flangle or Icicle can be used to deal high amounts of damage in a short time to the boss.
 * A base is optional but nice to have. Hexa Blaster, Hexa Builder and Octo Mini Grower are best for base building.


 * Optionally, have Pentamancer for quickly swamping health and for shielding, or an Atrophy for healing.
 * A contemporary player who will suicide themselves between some rounds for switching tanks is also helpful.

Recommended builds

 * All tanks should have a point spent in movement speed, and maximum reload, damage, and penetration. Bullet health is also highly recommended, although bullet speed is not as important.
 * For the speedy boss bait, health, reload, and movement speed is recommended. Also have some bullet damage and penetration for clearing any polygons in the way.
 * For the direct bullet spammers, use the build 0/1/4/9/9/9/9/1/0/0. The bullet spammers will be providing much of the damage.
 * For the crowd controller, use the build 0/1/3/9/9/9/9/2/0/0. Your recoil will push you back a bit, and you would need to pile up bullets, hence the bullet speed and movement speed.
 * If using a Redistributor, 0/4/2/7/9/9/9/2/0/0 is a good build. You need maximum reload, damage, and penetration to get the insane amount of damage. Health is necessary because you are very vulnerable unless you are with a crowd controller tank or an Atrophy.
 * If using a Builder-branch tank, just use the same build as the direct bullet spammers.
 * If using Flangle, 0/0/3/9/9/9/3/9/0/0 is decent. Health isn't really necessary as a high damage flail build can kill most bosses very fast.

Quick tip
If you see a very small white circle smaller than an egg, start spamming directly onto it, and drop as much firepower there. That is where the boss will spawn. This method is very risky, but will usually guarantee an almost instant boss health drop of 50%. Placing a Mace or an Icicle flail here will help the process by a lot.

AWP-1
The AWP-1’s minions are very durable, requiring good aim from a powerful spammer to take down one.

First, have the boss bait approach the AWP-1. Then, immediately turn around, and run. Lure it towards the rest of the team.

Now, the contemporary tank should come in. For the AWP-1, that tank should use the Grudge. The rapidly rotating flails will quickly wipe out the minions, and punch a hole in the minion shield. The crowd controller and the bullet spammers should line up to maximize damage in one particular area. The block launcher can place blocks to block bullets or make the AWP-1 ram into the blocks. If using a Engineer-branch tank, place the pillboxes in front of the boss, so the bullets will hit it, while the boss rams into the pillbox.

If using the Redistributor, take careful aim to hit the AWP-1. It can help drain around 1/3 of the boss’s health.

An Atrophy should stay a bit away from the fighting, and constantly shoot at its teammates to heal them. Remember, always keep your charge ready. You can take advantage that your bullets can bounce around, healing multiple players at the same time. If necessary, charge at the AWP-1 to finish it off, as you have a lance, although that would be suicidal. You should also stay near a lone Redistributor as you are its main defense.

A Twinceptionist with a strong bullet build can kill the boss easily. Keep it at the edge of your FoV so the minions dont see you and strafe a little so more bullets can hit the boss. If done correctly the boss can die in less than 30 seconds.

AWP-14
Attacking the AWP-14 is very hard, and you won’t be able to penetrate the bullets. Instead, the boss bait needs to flee as fast as they can, due to the AWP-14’s speed. Circle around the map, trying to attract as many bots as possible, while all of the other tanks should simply spam into the AWP-14. The AWP-14 will fall very quickly. Here, the contemporary tank should use the Surge, which will help teammates shoot the AWP-14 without it moving fast and shooting. It is advised that the boss bait should stay away from rocks, unless the teammates want big red bullets sprayed on them.

AWP-sin((4*pi)/45)
The AWP-sin((4*pi)/45) is small, thus it is difficult to hit. It has fast speed, so bullet spammers must spam in front of the AWP-sin, and the AWP-sin will inevitably run into the bullet wall.

Because of its weapon placement, staying in front of the AWP-sin is very helpful, as it has no true frontal weapon. However, never stay behind it, as the trap is deadly if you move carelessly, and the sides are always being sweeped by the gunner barrels.

A good strategy is to use a lancer to destroy the traps, and then have everyone except from the bait attack from the back.

AWP-log(24)
The AWP-log(24) is one of the strongest AWP bosses, if not the strongest, due to the amount of bullets and decent health. Even if the AWP-log is not targeting you, you are very likely to get splashed unless you are careful. However, the bullets move slowly, so the boss bait is not in immediate danger. Since the AWP-log(24) can only target one player at a time, it is slightly easier to kill.

Here, the contemporary tank should use a semi-direct firepower tank, like the Machlet or the Kasane. The hitbox is small, so this will allow you to easily hit it while not wasting as much bullets.

There are two weak spots on the AWP-log(24). The first is between the rear Streamliner barrel and the right Auto Turret. This part has no main defense aside from the Gunner Dual turret, which is locked onto the bait, and takes advantage that the Bunsen barrel’s bullets travel fast, thus avoiding you. The second is directly ahead of the Triple Shot barrels, opposite of the Bunsen barrel. Here, you can take advantage of bullet drift and recoil so you can maximize damage.

AWP-tan((3*pi)/10)
AWP-tan((3*pi)/10) is one of the weaker AWP bosses, as it has medium bullet stats. The bait should get the attention of the boss while everyone else attacks it from the side. Beware of the traps, as they can deal decent damage. Using a Flangle and sneaking behind the boss while it's distracted is a good way to drain its health very fast

AWP-69
If you separate it from its minions, the AWP-69 is very easy to kill. Here the contemporary tank should be a Surge. The main boss should be stunned by the Surge, while the minions should be lured away using the bait. The direct bullet spammers can then kill the AWP-69.

The main weakness of the AWP-69 is that without its minions, it can only focus on one target at a time. Using this strategy, an alternative method would be to use a Rotary Shield branch tank as the contemporary tank. The AWP's Streamliner turret will be focused on it, while the direct bullet spammers and the Redistributor can attack the minions and the boss from behind. See the AWP-sin((4*pi)/45) section above on how to kill its minions.

AWP-cos(39°)
AWP-cos(39°) has decent firepower, although it can be outpenetrated by some bullet spammers. The boss bait should use a speedy bullet spamming tank. Go in between the two Streamliner cannons and point your cannons at the boss. Everyone else should attack from the sides as the traps can kill you if not careful.

AWP-Ice
AWP-Ice is small and fast, and its Builder block can deal high damage. The bait should use an Adaptor with high movement speed, reload and bullet stats, as the high reload adaptor bullets can destroy the AWP's blocks efficiently. Use a Flangle and point your flail into the boss and it will die very fast, as it has low health.

AWP-24
AWP-24 is one of the stronger AWPs in the boss rush. The front auto turrets have high damage and RoF, and the boss itself has high health and a small hitbox. The Gatling Gun turrets at the back can shred through many tanks in a few seconds, so avoid those.

The boss has low turn speed, but the bait should not run in circles around the boss, as it will spray bullets all around it. The bait should just run in a straight line, because AWP-24 has low speed and most tanks can easily outrun it. Redistributor is decently effective as it can sort of outrun the boss and kill it in about 4 shots. Flangle is also effective if someone else is baiting the boss, just stick your flail into the triangle adjacent to the square and the boss will die in a few seconds.

AWP-Ring
AWP-Ring's auto bullets are weak but you should still be wary around it. Its swarm drones can slowly eat away your health and it moves weirdly, sometimes jumping at players. It has high body damage and health and can kill you nearly instantly if it rams into you. The bait should get the attention of the drones, as they are slow. Other tanks should just attack the boss, but make sure not to get too close as it can sometimes jump out of nowhere and kill you if you are too close.

AWP-Pistolstar
The AWP-Pistolstar has high movement speed and firepower, but extremely low turn speed. The bait should not move away, but rather move up and down, or at least move away in a wave pattern. The Redistributor and the bullet spammers should rotate around the boss while firing. A good contemporary tank would be the Splitter, because it can dodge the boss's bullets, while its minions automatically fire at the boss.

Alternatively, the contemporary tank can be the VPN, because of the Pistolstar's low health.

AWP-cos((13*pi)/60)
AWP-cos((13*pi)/60) isn't a strong AWP, but it isn't weak either, it has high health and it's front bullets can catch up to tanks with low movement speed. The swarm drones don't deal that much damage but can slowly sap away your health. The bait should get the attention of the boss while a high area of effect tank like Twisted Hybrid or Penta Machine destroys the swarms. VPN is ineffective, as the boss has high shield regeneration.

AWP-11
The AWP-11 is one of the easiest AWP's if not the easiest, it can be killed by almost every tank in the game, that are not only drone tanks, since it still has decent health. With teammates it will fall very quickly due to its DPS being too low to defend itself against even one strong bullet spammer, It can lock on to 1 person at a time.

AWP-21
AWP-21 has low health, average DPS and low bullet speed. The bait should get the attention of the boss while others just shoot at it. Be wary of the traps, as they can deal high damage.

Redistributor is also very effective, as it can just 1-shot the boss.

AWP-8
AWP-8 isn't that hard to kill but you should still be wary of the smasher minions. The bait should get the attention of the smasher minions while everyone else shoots at the boss. It has low health, so it will fall quickly.

AWP-28
AWP-28 has low health but don’t be fooled, it can kill entire teams. The minions have incredibly high speed and strong bullets, capable of shredding through most tanks easily. No tank in the game can outrun its minions, including a 3 reload Shooting Star. The most effective method is using a Redistributor to just 1-shot the boss, although if you miss the shot you will most likely die.

VPN is also very effective against the boss as it won't target you and due to its low health, the boss can die in a few hits.

Flangle can be used to kill the boss although it is very risky. Get someone to distract the minions and go near the boss, pointing your flail right into it. It should die in 2 seconds due to its low health, although this method is difficult and requires lots of luck.

EK-3
EK-3 is an extremely powerful boss, due to its decent health and high firepower. The most effective method is to get the boss bait to distract the boss, then using Redistributor s and VPN s to attack the boss. It's possible to solo this boss with just one VPN, but it can take a few minutes as the bullets will be weakened by the EK-3's weapons. The bait shouldn't get too far from the boss as it will withdraw its drones if the bait gets too far, damaging the VPNs and Redistributors.

Killing EK-3 solo is not the best idea, and if you do want to solo it, VPN is your best choice. However, if you do not want to be shooting at it for 2 minutes, a bullet build Twinceptionist has a chance of soloing the boss due to its low danger value and high DPS. However this requires skill and luck, if there are no tanks or AI's nearby, the boss will focus all its firepower onto you and you will be overwhelmed.

Elite Rifle
Elite Rifle is basically a larger EK-3 with lower firepower, although it is still one of the stronger bosses in the boss rush. Just use the same strategy as EK-3 and you'll be fine.

RK-1
Even though RK-1 is big and looks very strong it has very low health, so if it locks on you, just start firing on it while going back, Unless you and using an overnerfed tank like Twin Twin or a very weak branch like Clockwork Branch you can kill it with almost every tank though the easiest way is to use Redistributor or Splitter or any bullet spammer that can penetrate RK-1's main turret the boss willl fall very quickly even without teammates.

Bases
The base strategy is another strategy that one can use. The strategy is similar, but this time, set up a base in the Pentagon Nest. The tank that is the “base” should be a tank like the Hexa Builder, Hexa Blaster, and/or Octo Mini Grower. Have all tanks, with the exception of the lure, stay in the base. The lure should simply lead the boss into the base. Here, the Builder-branch tank can be replaced with a Mace, as there is already a base defense.