Engineer

The Engineer is a Tier 4 tank that branches from multiple tanks at level 45. This branch focuses on blocks that have auto-turrets on them.

Design
The Engineer has a circular body and a rectangular block launcher consisting of 2 wide rectangles and a narrower rectangle in between, like the Arsenal. The Engineer's launcher also has a trapezoid cap, like the Builder.

Technical
The Engineer shoots blocks with auto turrets on top, which are known as pillboxes. These turrets shoot very small bullets that do not deal a lot of damage, but are very fast. The Engineer's blocks themselves retain their high durability, damage, and longevity.

It can have up to 6 pillboxes active at a time. Firing beyond this will destroy the oldest pillbox.

Upgrades
The Engineer upgrades from the, the , and the at level 45.

The Engineer can upgrade into the following:
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)
 * (Lv. 60)

As the Engineer

 * Use your pillboxes to block off areas and their auto-turrets to attack enemies.
 * Constantly reposition your pillboxes near your enemies to keep up pressure on them. The Engineer has a very large range, including its auto turrets.
 * Pillboxes are still strong blocks, so you can use them to block enemy attacks and fire them directly into enemies for a lot of damage.

Against the Engineer

 * The Engineer can only spawn 6 pillboxes at a time, but they can easily reposition them at any time.
 * Investing points into shield stats can help mitigate the chip damage the Engineer's pillboxes can do even if they aren't hitting you with blocks directly.
 * Beware of running into pillboxes; they hurt.

Trivia

 * The Engineer's design is identical to the Engineer found in arras.io.
 * It shoots pillboxes, most likely referring to the military outposts made to shoot out of.