Crammer

 is a Tier 5 Tank that upgrades from Slammer, Auto-Tri-Angle and Stabber at level 60.

Design
The is simply a Slammer with an auto cannon on top.

Technical
The tank itself seems to have identical stats to the Slammer it upgrades from. Its frontal barrel and propulsion barrels fire alternatingly, with the rear guns firing first when you begin firing. Both of the thrusters fire at once. The turret is the same turret as most of the rest of Auto-Basic has. It has greater view range than the tank itself so it can help spot out enemies.

As the

 * Unlike most Auto-tanks that do not have significant performance advantages over their base tanks, the 's turret gives the Slammer the consistent damage it desperately lacks.
 * As with the Slammer, syncing your main gun and your thrusters makes your movement easier to work with, as instead of a forward-backward motion from the desynced guns' recoil it is simply a slightly weaker forward boost.
 * Your speed makes it easier to strafe around people with your turret, and your Pounder cannon allows for more leniency with your opponent's HP when going in for the kill.
 * Your staccato movement naturally tends to throw enemy auto turrets off. They try to lead their shots based on your current speed, but your speed fluctuates too much for them to be accurate. You will still need to manually maneuver around them to avoid damage, but they are overall less likely to hit you than other branches with more consistent boosts.
 * Rapid fire or drone-type turrets are much less prone to this inaccuracy so beware of tanks like Mecha Twin or Sailception.



Against the

 * As with other Propeller branches, Chiller branches can easily kill them if you land even just one shot.
 * Being a Slammer branch, the has less reload on its front cannon so you can land shots in even if it is charging directly at you. Its reload and movement style are too different from Tri-Angle to allow it to form a real bullet cloud when charging at you, so it is a bit more vulnerable when doing so.
 * Try to escape from it before you reach critical health. Its speed and turret means it can simply pursue you when you are weak enough and let the turret finish you off, and unless you are a fast tank yourself you will not be able to really do much about it.