Burst

 is a Tier 5 Tank that upgrades from Guillotine at level 60.

Design
The is a unique tank that has a Lancer's lance on both the front and back of it. It also has a shortened Pounder barrel that looks similar to the pre-redesign Corroder's barrel layered over its front lance.

Upgrades to

 * The Burst has no upgrades due to it being a Tier 5 tank.

As the

 * Barely anyone has hear of this tank, let alone used it, for some reason, so you can surprise most people. (This statement was true at time of editing. If this has changed, feel free to remove it.)
 * Your Pounder gun has good recoil, so it can be used as a booster to zip around the map quickly. With max reload and movement speed, you can go incredibly fast.
 * Be careful of running into tanks like the Annihilator. Your lances will not help much to deplete the health of their bullet. Speccing into max health and shield upgrades can decrease the chances that you will be completely atomized.
 * Upgrading rows 3 to 7 will increase the effectiveness of both your lances and your pounder bullet. This means that ramming builds are not as viable, because they need to spend more points for less effectiveness. Don't let this discourage anyone though, because it is very funny to just slam into some unlucky player at 270 miles per hour and murder them.
 * Redistributors can be easy prey. The delay between pressing space and firing can often be the difference between life and death for both players. With a fast build, you can delete the enemy player before they can even react.
 * Max health and shield upgrades are useful in case you accidentally ram someone while going at 270 miles per hour trying to lance them. These upgrades can give you a higher chance of living whether you got the kill or not.
 * Assuming you are not a ramming build, the Pounder bullet can be quite powerful when used correctly. Try to position it in between you and enemy bullets while escaping. The Pounder bullet can eat some bullets to protect you.
 * If you run into an enemy you cannot get close to easily, you can try to take them out with your bullets.
 * Like any tank that relies on speed and surprise (Booster, Bonker, Cutlass, etc.), try to avoid AIs, and stay as far away as possible from the Chiller branch. Once you are slowed, there is usually no escape. they also have more FoV than you, which doesn't help. It is possible to take out tanks from the Chiller branch, but you need to be going very fast and give them ZERO time to react. if you are slowed, try to use your Pounder bullets to block the slowing bullets, allowing the effect to wear off.



Against the

 * Destroyer or Annihilator branch tanks can smush the Burst before it can do anything, as long as you have a fast enough reaction time.
 * Bullet spammers with awareness can destroy the Burst's health with the correct movement and kiting. just be careful to not let them get close to you.
 * High FoV tanks with high dps are the Burst's hard counter. Most of the Minigun branch (excluding Laser) can see the Burst coming and delete it from existence with their bullet cloud.
 * Flooder and Silo-branch tanks appear to be the most effective at the above strategy. The Flooder has the Sniper's FoV and has stupidly high dps, and the Silo has the Assassin's FoV with quite high dps. This allows them more than enough time to react and capably counter the Burst
 * As stated above, Chiller-branch tanks are the Burst's worst nightmare. If you do find a Burst as Chiller-branch, then you need to slow them first. Once slowed, they can try to block your bullets. Freezer-branch tanks have bullets strong enough to penetrate the lances, so this should be no problem. Just perma-slow/stun them and avoid their Pounder bullets.