User:DeepRecovery/XYZ list

Unfinished

 * Fractionalizers
 * Multiplication - Fractionalizer-Stovepipe
 * Antiderivative - Fractionalizer-Apprentice
 * Tensor Product - Fractionalizer-Dreadnought
 * Notation- Fractionalizer-Paratrooper
 * Acute - I think it is a Fractionalizer-Battleship
 * Obtuse - I really don't remember, possibly Auto-Fractionalizer?
 * Angle - Fractionalizer-Lightning
 * Smashers
 * Bloodbath - Spike that could gain a speed boost at the cost of most of its shield bar. Getting kills in this state would refill the shield bar. (needs additional confirmation from the person who suggested it)
 * Harps
 * Chime - Harp but the arrowheads fired 3 bar missiles
 * Piano - Harp but the arrowheads fired 10 shards. They were also colored black and white
 * Harpsichord - Flank Harp
 * Hellchoir - Harp but the arrowheads had a Flamethrower cannon on the front
 * Propper - Trap Guard that could fire out 5 special traps called 'minibases' that were pentagons with auto turrets on each side.
 * Substructure - Double the amount of minibases, but they are smaller, and less durable.
 * Station - Deploys 7 minibases that are heptagons with 7 auto turrets.
 * Plinth - 3 Slightly larger, tougher minibases with an additional pentagon layer on top that had 5 trapper turrets.
 * Vestalances
 * Campaigner - I think it is a hewn Vestalance
 * Ẁestëlans (Pronounced Ves-teh-lahns) - UNKNOWN
 * Lophiiformes - UNKNOWN, based on images may be a Sounder-Vestalance? (swarm barrels are slightly longer)
 * Bismarck - used many weak turrets, but not as many as Schlieffen
 * Schlieffen - used many (26-32?) weak turrets. Only branched from one tank I forgot the name of.
 * Adrenaline - Bismarck but with poison; never got released but still worth noting
 * Diep - Can switch from the 4 t2 diep upgrades; Twin, Sniper, Machine Gun and the 2 gunned Flank Guard. Pre-evolutions are UNKNOWN
 * Shovel - Akafuji with 2 shields and pushers mounted to each of it's blades when they open
 * Bounty Hunter (XYZ) - An Assassin with a unique design that gained stats on kill, gained more stats on boss kills?
 * Asymmetrical Triplet - A Twin but it's right cannon becomes a pelleter set up. Pre-evolutions are UNKNOWN
 * Branched into Twin Twin and: Ezra - a Twin but the left cannon is a Clicker cannon and the right is a blue Padawan lance. Don't do the image, I know it.
 * Productionist - Cruiser but it uses swarmions
 * Kannon - Cannon with 2 shields on either sides of it
 * Foley - UNKNOWN
 * HHH - UNKNOWN
 * UNKNOWN - Bulwark but it was made out of Gunner and Pursuer
 * UNKNOWN - Single with two Uzi turrets on its sides that work like Mecha or Dualer arms
 * DT-8 - a tank with 2 mini swarm cannons(1 with Macaroon's thrust) and a turret with 1 mini swarm gun and 1 Destroyer gun, Pre-evolutions are UNKNOWN
 * Matula Tree 6 - Destroyer, Minigun and Uzi stacked, Pre-evolutions are UNKNOWN (probably Stacker and MX-Gun)
 * Solar Flare - Dropship with more reload, Pre-evolutions are UNKNOWN
 * Tachyon - Shot a hitscan laser, Pre-evolutions are UNKNOWN
 * RNG - A Gatling Gun that deals randomized damage
 * Tanks with effects
 * Glassmaker - Huntress-Frostbite
 * Chillblain - Frostbite but assassin
 * Kobra - Huntress-Acid
 * Pepperspray - a Chiller that replaced it's chill with blurring the enemy's screen for a bit. This branch used an indigo hue
 * Teargas - Pepperspray with a longer lasting effect
 * Bearspray - Assassin with blur effect
 * Skunkspray - Hybrid Pepperspray
 * Insecticide - Frostbite that replaces it's chill with blur
 * Ammonia - Pepperspray with a light Grey hue. It's blur effect was stronger than Pepperspray's.