Trapper

The Trapper is a Tier 2 Tank that upgrades from the Basic at level 15. Being a tier 2 tank, its branch focuses on firing traps instead of bullets.

Design
The Trapper has a circular body and a wide gun supported by a short and thin base.

Technical
The Trapper fires traps, which unlike bullets, lose momentum over time and eventually stop, staying active until they despawn after some time. Traps have high penetration and deal high damage to anything that touches them.

The Trapper upgrades from the Basic at level 15.

The Trapper can upgrade to the following:
 * Builder (Lv. 30)
 * Tri-Trapper (Lv. 30)
 * Trap Guard (Lv. 30)
 * Auto-Trapper (Lv. 30)
 * Contagion (Lv. 30)
 * Mega Trapper (Lv. 30)
 * Swarming Trapper (Lv. 30)
 * Twin Trapper (Lv. 30)
 * Machine Trapper (Lv. 30)
 * Arsenal (Lv. 30)
 * Foghorn (Lv. 30)
 * Trapbrid (Lv. 30)
 * Bombardmentor (Lv. 30)
 * Minelayer (Lv. 30)
 * Trapper-2 (Lv. 30)
 * Trapperang (Lv. 30)
 * Trapmind (Lv. 60)

As the Trapper
The unique properties of traps can give the Trapper extra ways to play.
 * Traps' longevity can be used to block off enemy tanks from moving into an area.
 * The Trapper can create static walls of traps that protect from enemy projectiles.
 * Trappers do not have much range when dealing with enemies.

Against the Trapper
Trappers are not very good offensively and their traps can be outgunned with enough power.
 * While traps have high initial momentum, they do not have good range and can be outranged by other tanks.
 * Strong fire from tanks like the Twin can break through traps quickly.