Cruncher

 is a Tier 5 Tank that upgrades from Clacker, Puncher and Producer at level 60.

Design
The generally resembles the Clacker but the proportions of its barrels adjusted to resemble Builder. All of its barrels get wider and its tip tapering barrel gets a bit shorter.

Technical
is the Builder variant of Clacker, firing a stacked burst of blocks that all fly to the mouse.

Strategy
Strong against:


 * Glass builds.
 * Low hp tanks.
 * Low reload tanks.
 * Slow tanks
 * Anything that hasn't seen it yet.

Weak against:


 * High reload tanks
 * Fast tanks
 * Anything that's seen it*
 * Tanks with a higher FoV
 * High health tanks

As the

 * The Cruncher has the potential to be one of the highest damage single shot tanks in the game.
 * If you want to fulfil this potential, put no points into reload. Focus as much as possible into bullet damage, the distribute the rest between bullet speed, penetration, and health.
 * This tank comes from the Builder branch, which means that its blocks will go to wherever your cursor was when you clicked. This, combined with the fact that your FoV is equal to or higher than most tanks in the game, gives this tank incredible long range capability, and with enough bullet speed, the shot can be fast enough that the target barely gets any time to react.
 * Use this to your advantage by targeting glass bullet spammers and taking them out in one hit.
 * You can also try to find a Smasher-branch tank that has just rammed someone and is regenerating its health.
 * *The Cruncher is also far from helpless at close range. The knockback of the shot on point blank impact is a sight to behold. Use this to knock away a chasing enemy when they get close to you. This also gives your gun time to reload.
 * Keep in mind that you can shoot around rocks due to your Builder ancestry. This is not very efficient, but it can help in a pinch. This means that you can escape to a corner where there are rocks to block your attacker's bullets
 * If you are being pursued, BACK AWAY. Until your gun has reloaded, you are helpless. When you are loaded, you could try to approach to get the benefit of the close range knockback.



Against the

 * You can try to outrange or outdamage the Cruncher with Assassin-branch tanks or Redistributor to prevent it from hitting you by exploiting the builder branch's main weakness (blocks will not travel past your FoV) or just killing it.
 * As a Tri-angle or Smasher-branch tank, bait the Cruncher into firing, then get close and either circle it while shooting it or ram it. This strategy also works for big one-shotters such as Annihilator and Shotgun-tanks, as well as close range bullet spammers such as Fusilier and Dual Blaster.
 * As a Sniper-branch tank with equal FoV, keep the Cruncher at around the edge of your FoV while shooting it and dodging the bursts of blocks that it fires at you.
 * Unless you are confident you can kill the Cruncher before it fires again, Do NOT get close. You will most likely survive if you get shot point blank, but your health will be decimated, and you will be flung very far away from the target, and possibly into a cloud of AI or enemy players. This does not apply to smashers.